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https://github.com/JezuzLizard/BO2-Reimagined.git
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Really fix new weapons loading incorrectly
Required some fixes from Pluto for raw weapon loading New weapons and attachmentuniques do not need to be built with OAT
This commit is contained in:
@ -1,6 +0,0 @@
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attachmentunique,au_vector_none
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attachmentunique,au_vector_steadyaim
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attachmentunique,au_sig556_none
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attachmentunique,au_sig556_gl
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attachmentunique,au_sa58_none
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attachmentunique,au_sa58_sf
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@ -1,35 +0,0 @@
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weapon,held_knife_zm
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weapon,held_bowie_knife_zm
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weapon,held_tazer_knuckles_zm
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weapon,held_tazer_knuckles_zm_offhand
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weapon,held_knife_zm_alcatraz
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weapon,held_spoon_zm_alcatraz
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weapon,held_spork_zm_alcatraz
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weapon,held_one_inch_punch_zm
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weapon,held_one_inch_punch_upgraded_zm
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weapon,held_one_inch_punch_air_zm
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weapon,held_one_inch_punch_fire_zm
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weapon,held_one_inch_punch_ice_zm
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weapon,held_one_inch_punch_lightning_zm
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weapon,fnp45_zm
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weapon,fnp45_upgraded_zm
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weapon,fnp45lh_upgraded_zm
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weapon,insas_zm
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weapon,insas_upgraded_zm
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weapon,vector_zm
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weapon,vector_upgraded_zm
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weapon,vector_extclip_zm
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weapon,vector_extclip_upgraded_zm
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weapon,sig556_zm
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weapon,sig556_upgraded_zm
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weapon,gl_sig556_zm
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weapon,sa58_zm
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weapon,sa58_upgraded_zm
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weapon,sf_sa58_upgraded_zm
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