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https://github.com/JezuzLizard/BO2-Reimagined.git
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Add Encounter Pro
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@ -2,6 +2,62 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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treasure_chest_init( start_chest_name )
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{
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flag_init( "moving_chest_enabled" );
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flag_init( "moving_chest_now" );
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flag_init( "chest_has_been_used" );
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level.chest_moves = 0;
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level.chest_level = 0;
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if ( level.chests.size == 0 )
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{
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return;
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}
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i = 0;
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while ( i < level.chests.size )
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{
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level.chests[ i ].box_hacks = [];
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level.chests[ i ].orig_origin = level.chests[ i ].origin;
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level.chests[ i ] maps/mp/zombies/_zm_magicbox::get_chest_pieces();
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if ( isDefined( level.chests[ i ].zombie_cost ) )
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{
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level.chests[ i ].old_cost = level.chests[ i ].zombie_cost;
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i++;
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continue;
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}
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else
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{
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level.chests[ i ].old_cost = 950;
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}
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i++;
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}
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if ( (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) || !level.enable_magic )
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{
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_a102 = level.chests;
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_k102 = getFirstArrayKey( _a102 );
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while ( isDefined( _k102 ) )
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{
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chest = _a102[ _k102 ];
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chest maps/mp/zombies/_zm_magicbox::hide_chest();
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_k102 = getNextArrayKey( _a102, _k102 );
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}
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return;
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}
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level.chest_accessed = 0;
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if ( level.chests.size > 1 )
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{
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flag_set( "moving_chest_enabled" );
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level.chests = array_randomize( level.chests );
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}
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else
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{
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level.chest_index = 0;
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level.chests[ 0 ].no_fly_away = 1;
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}
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maps/mp/zombies/_zm_magicbox::init_starting_chest_location( start_chest_name );
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array_thread( level.chests, maps/mp/zombies/_zm_magicbox::treasure_chest_think );
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}
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treasure_chest_move( player_vox )
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{
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level waittill( "weapon_fly_away_start" );
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@ -317,6 +317,67 @@ initialize_custom_perk_arrays()
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struct.scr_zm_ui_gametype = "zclassic";
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struct.scr_zm_map_start_location = "processing";
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move_perk_machine("zm_buried", "street", "specialty_fastreload", struct);
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if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
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{
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add_missing_perk_machines();
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remove_perk_machines();
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}
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}
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add_missing_perk_machines()
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{
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structs = getStructArray("zm_perk_machine", "targetname");
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foreach(struct in structs)
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{
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if((level.script == "zm_transit" && level.scr_zm_map_start_location == "transit"))
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{
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_quickrevive")
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, "zclassic_perks_transit"))
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{
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struct.script_noteworthy = "specialty_armorvest";
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struct.script_string += " zgrief_perks_transit";
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}
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}
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_fastreload")
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, "zclassic_perks_transit"))
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{
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struct.script_string += " zgrief_perks_transit";
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struct.origin = (-6304, 5363, -57);
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struct.angles += (0, 180, 0);
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}
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}
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}
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else if((level.script == "zm_prison" && level.scr_zm_map_start_location == "cellblock"))
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{
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_rof")
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, "zgrief_perks_cellblock"))
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{
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struct.script_noteworthy = "specialty_armorvest";
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struct.origin = (1411, 9663, 1335);
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struct.angles += (0, 180, 0);
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}
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}
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}
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}
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}
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remove_perk_machines()
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{
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exceptions = array("specialty_armorvest", "specialty_fastreload");
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structs = getStructArray("zm_perk_machine", "targetname");
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foreach(struct in structs)
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{
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if(isDefined(struct.script_noteworthy) && !isInArray(exceptions, struct.script_noteworthy))
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{
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struct.script_string = "";
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}
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}
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}
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move_perk_machine(map, location, perk, move_struct)
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