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Add Encounter Pro
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12
README.md
12
README.md
@ -511,4 +511,14 @@
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* Zombies only go after players in the containment zone
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* Players in the containment zone gain 50 points when their team gains score
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* Players respawn after being down for 10 seconds
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* Players retain perks
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* Players retain perks
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### Encounter Pro
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* 100 player health
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* Added Juggernog and Speed Cola on all maps
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* Removed all perks except for Juggernog and Speed Cola
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* Removed Pack-a-Punch
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* Removed Mystery Box
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* Removed powerups
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* Removed buildables
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* Power Station: disabled door to Power Station zone
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@ -181,10 +181,46 @@ buildbuildables()
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// }
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// }
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//buildbuildable( "headchopper_zm" );
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buildbuildable( "springpad_zm" );
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buildbuildable( "subwoofer_zm" );
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buildbuildable( "turbine" );
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if(is_true(level.scr_zm_ui_gametype_pro))
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{
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//removebuildable( "headchopper_zm" );
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removebuildable( "springpad_zm" );
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removebuildable( "subwoofer_zm" );
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removebuildable( "turbine" );
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}
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else
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{
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//buildbuildable( "headchopper_zm" );
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buildbuildable( "springpad_zm" );
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buildbuildable( "subwoofer_zm" );
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buildbuildable( "turbine" );
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}
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}
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removebuildable( buildable )
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{
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player = get_players()[ 0 ];
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_a197 = level.buildable_stubs;
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_k197 = getFirstArrayKey( _a197 );
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while ( isDefined( _k197 ) )
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{
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stub = _a197[ _k197 ];
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if ( !isDefined( buildable ) || stub.equipname == buildable )
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{
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if ( isDefined( buildable ) || stub.persistent != 3 )
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{
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_a206 = stub.buildablezone.pieces;
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_k206 = getFirstArrayKey( _a206 );
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while ( isDefined( _k206 ) )
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{
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piece = _a206[ _k206 ];
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piece maps/mp/zombies/_zm_buildables::piece_unspawn();
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_k206 = getNextArrayKey( _a206, _k206 );
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}
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}
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}
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_k197 = getNextArrayKey( _a197, _k197 );
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}
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}
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disable_tunnels()
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@ -49,6 +49,7 @@ main()
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replaceFunc(maps/mp/zombies/_zm_weapons::get_upgraded_ammo_cost, scripts/zm/replaced/_zm_weapons::get_upgraded_ammo_cost);
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replaceFunc(maps/mp/zombies/_zm_weapons::makegrenadedudanddestroy, scripts/zm/replaced/_zm_weapons::makegrenadedudanddestroy);
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replaceFunc(maps/mp/zombies/_zm_weapons::createballisticknifewatcher_zm, scripts/zm/replaced/_zm_weapons::createballisticknifewatcher_zm);
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replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_init, scripts/zm/replaced/_zm_magicbox::treasure_chest_init);
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replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_move, scripts/zm/replaced/_zm_magicbox::treasure_chest_move);
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replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_timeout, scripts/zm/replaced/_zm_magicbox::treasure_chest_timeout);
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replaceFunc(maps/mp/zombies/_zm_magicbox::timer_til_despawn, scripts/zm/replaced/_zm_magicbox::timer_til_despawn);
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@ -79,9 +80,17 @@ init()
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{
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level.reimagined_version = "";
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level.using_solo_revive = 0;
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level.player_starting_health = 150;
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level.claymores_max_per_player = 20;
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if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
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{
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level.player_starting_health = 100;
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}
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else
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{
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level.player_starting_health = 150;
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}
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setscoreboardcolumns_gametype();
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set_lethal_grenade_init();
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set_dvars();
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@ -14,7 +14,16 @@ struct_init()
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scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) );
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scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) );
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scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) );
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if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
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{
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scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11030, 7410, -573 ), ( 0, 215, 0 ) );
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}
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else
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{
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scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) );
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}
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scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) );
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scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
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scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
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@ -79,6 +88,18 @@ init_barriers()
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scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * -128) + (anglesToUp(angles) * 256), angles );
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scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * 64) + (anglesToUp(angles) * 256), angles );
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scripts/zm/replaced/utility::barrier( "p6_zm_rocks_large_cluster_01", origin + (anglesToForward(angles) * -176) + (anglesToRight(angles) * -368) + (anglesToUp(angles) * 256), angles + (0, -15, 0) );
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if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
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{
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door_trigs = getentarray( "zombie_door", "targetname" );
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foreach ( door_trig in door_trigs )
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{
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if ( door_trig.target == "pow_door_rr" )
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{
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door_trig delete();
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}
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}
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}
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}
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show_powerswitch()
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@ -2,6 +2,62 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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treasure_chest_init( start_chest_name )
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{
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flag_init( "moving_chest_enabled" );
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flag_init( "moving_chest_now" );
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flag_init( "chest_has_been_used" );
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level.chest_moves = 0;
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level.chest_level = 0;
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if ( level.chests.size == 0 )
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{
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return;
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}
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i = 0;
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while ( i < level.chests.size )
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{
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level.chests[ i ].box_hacks = [];
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level.chests[ i ].orig_origin = level.chests[ i ].origin;
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level.chests[ i ] maps/mp/zombies/_zm_magicbox::get_chest_pieces();
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if ( isDefined( level.chests[ i ].zombie_cost ) )
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{
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level.chests[ i ].old_cost = level.chests[ i ].zombie_cost;
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i++;
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continue;
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}
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else
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{
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level.chests[ i ].old_cost = 950;
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}
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i++;
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}
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if ( (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) || !level.enable_magic )
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{
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_a102 = level.chests;
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_k102 = getFirstArrayKey( _a102 );
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while ( isDefined( _k102 ) )
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{
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chest = _a102[ _k102 ];
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chest maps/mp/zombies/_zm_magicbox::hide_chest();
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_k102 = getNextArrayKey( _a102, _k102 );
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}
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return;
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}
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level.chest_accessed = 0;
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if ( level.chests.size > 1 )
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{
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flag_set( "moving_chest_enabled" );
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level.chests = array_randomize( level.chests );
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}
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else
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{
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level.chest_index = 0;
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level.chests[ 0 ].no_fly_away = 1;
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}
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maps/mp/zombies/_zm_magicbox::init_starting_chest_location( start_chest_name );
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array_thread( level.chests, maps/mp/zombies/_zm_magicbox::treasure_chest_think );
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}
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treasure_chest_move( player_vox )
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{
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level waittill( "weapon_fly_away_start" );
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@ -317,6 +317,67 @@ initialize_custom_perk_arrays()
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struct.scr_zm_ui_gametype = "zclassic";
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struct.scr_zm_map_start_location = "processing";
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move_perk_machine("zm_buried", "street", "specialty_fastreload", struct);
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if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
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{
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add_missing_perk_machines();
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remove_perk_machines();
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}
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}
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add_missing_perk_machines()
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{
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structs = getStructArray("zm_perk_machine", "targetname");
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foreach(struct in structs)
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{
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if((level.script == "zm_transit" && level.scr_zm_map_start_location == "transit"))
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{
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_quickrevive")
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, "zclassic_perks_transit"))
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{
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struct.script_noteworthy = "specialty_armorvest";
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struct.script_string += " zgrief_perks_transit";
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}
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}
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_fastreload")
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, "zclassic_perks_transit"))
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{
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struct.script_string += " zgrief_perks_transit";
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struct.origin = (-6304, 5363, -57);
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struct.angles += (0, 180, 0);
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}
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}
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}
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else if((level.script == "zm_prison" && level.scr_zm_map_start_location == "cellblock"))
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{
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_rof")
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, "zgrief_perks_cellblock"))
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{
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struct.script_noteworthy = "specialty_armorvest";
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struct.origin = (1411, 9663, 1335);
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struct.angles += (0, 180, 0);
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}
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}
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}
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}
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}
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remove_perk_machines()
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{
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exceptions = array("specialty_armorvest", "specialty_fastreload");
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structs = getStructArray("zm_perk_machine", "targetname");
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foreach(struct in structs)
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{
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if(isDefined(struct.script_noteworthy) && !isInArray(exceptions, struct.script_noteworthy))
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{
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struct.script_string = "";
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}
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}
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}
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move_perk_machine(map, location, perk, move_struct)
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@ -316,6 +316,7 @@ set_grief_vars()
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gamemodes = strTok(getDvar("ui_gametype_obj"), " ");
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level.scr_zm_ui_gametype_obj = random(gamemodes);
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level.scr_zm_ui_gametype_pro = getDvarIntDefault("ui_gametype_pro", 0);
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level.noroundnumber = 1;
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level.zombie_powerups["meat_stink"].solo = 1;
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@ -398,6 +399,11 @@ set_grief_vars()
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level.player_starting_points = 10000;
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}
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if(level.scr_zm_ui_gametype_pro)
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{
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level.zombie_vars["zombie_powerup_drop_max_per_round"] = 0;
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}
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level.zombie_vars["zombie_powerup_drop_increment"] = level.player_starting_points * 4;
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if(is_respawn_gamemode())
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@ -1381,26 +1387,34 @@ grief_intro_text()
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get_gamemode_display_name()
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{
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name = "";
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if(level.scr_zm_ui_gametype_obj == "zgrief")
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{
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return "Grief";
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name = "Grief";
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}
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else if(level.scr_zm_ui_gametype_obj == "zsnr")
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{
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return "Search & Rezurrect";
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name = "Search & Rezurrect";
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}
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else if(level.scr_zm_ui_gametype_obj == "zrace")
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{
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return "Race";
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name = "Race";
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}
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else if(level.scr_zm_ui_gametype_obj == "zmeat")
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{
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return "Meat";
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name = "Meat";
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}
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else if(level.scr_zm_ui_gametype_obj == "zcontainment")
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{
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return "Containment";
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name = "Containment";
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}
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if(level.scr_zm_ui_gametype_pro)
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{
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name += " Pro";
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}
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return name;
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}
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is_respawn_gamemode()
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