mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Pre-game: add ready up loop sound
This commit is contained in:
@ -729,6 +729,9 @@ wait_for_all_players_ready()
|
|||||||
{
|
{
|
||||||
player.waiting = undefined;
|
player.waiting = undefined;
|
||||||
player playlocalsound( "zmb_perks_packa_ready" );
|
player playlocalsound( "zmb_perks_packa_ready" );
|
||||||
|
|
||||||
|
player.playing_loop_sound = 1;
|
||||||
|
player playloopsound( "zmb_perks_packa_ticktock" );
|
||||||
}
|
}
|
||||||
|
|
||||||
while ( num_ready < players.size || players.size < level.pregame_minplayers )
|
while ( num_ready < players.size || players.size < level.pregame_minplayers )
|
||||||
@ -764,6 +767,9 @@ wait_for_all_players_ready()
|
|||||||
player.ready = undefined;
|
player.ready = undefined;
|
||||||
player.statusicon = "";
|
player.statusicon = "";
|
||||||
player playlocalsound( "zmb_perks_packa_deny" );
|
player playlocalsound( "zmb_perks_packa_deny" );
|
||||||
|
|
||||||
|
player.playing_loop_sound = undefined;
|
||||||
|
player stoploopsound();
|
||||||
}
|
}
|
||||||
|
|
||||||
level.ready_up_hud.alpha = 0;
|
level.ready_up_hud.alpha = 0;
|
||||||
@ -790,6 +796,12 @@ wait_for_all_players_ready()
|
|||||||
|
|
||||||
foreach ( player in players )
|
foreach ( player in players )
|
||||||
{
|
{
|
||||||
|
if ( !isDefined( player.playing_loop_sound ) )
|
||||||
|
{
|
||||||
|
player.playing_loop_sound = 1;
|
||||||
|
player playloopsound( "zmb_perks_packa_ticktock" );
|
||||||
|
}
|
||||||
|
|
||||||
if ( is_true( player.afterlife ) )
|
if ( is_true( player.afterlife ) )
|
||||||
{
|
{
|
||||||
player.infinite_mana = 1;
|
player.infinite_mana = 1;
|
||||||
@ -824,6 +836,9 @@ wait_for_all_players_ready()
|
|||||||
player.ready = undefined;
|
player.ready = undefined;
|
||||||
player.statusicon = "";
|
player.statusicon = "";
|
||||||
|
|
||||||
|
player.playing_loop_sound = undefined;
|
||||||
|
player stoploopsound();
|
||||||
|
|
||||||
if ( is_true( player.afterlife ) )
|
if ( is_true( player.afterlife ) )
|
||||||
{
|
{
|
||||||
player.infinite_mana = 0;
|
player.infinite_mana = 0;
|
||||||
|
Reference in New Issue
Block a user