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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-19 03:28:38 -05:00
Encounter: fix Docks map rotation
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@ -181,14 +181,20 @@ map_vote()
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rotation_array = rotation_string_to_array(rotation_string);
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rotation_array = rotation_string_to_array(rotation_string);
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rotation_array = array_randomize(rotation_array);
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rotation_array = array_randomize(rotation_array);
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location = level.scr_zm_map_start_location;
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if (level.scr_zm_map_start_location == "cellblock" && getDvar("ui_zm_mapstartlocation_fake") == "docks")
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{
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location = getDvar("ui_zm_mapstartlocation_fake");
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}
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for (i = 0; i < 3; i++)
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for (i = 0; i < 3; i++)
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{
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{
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maps[i] = [];
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maps[i] = [];
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}
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}
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maps[1]["rotation_string"] = "exec zm_grief_" + level.scr_zm_map_start_location + ".cfg map " + level.script;
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maps[1]["rotation_string"] = "exec zm_grief_" + location + ".cfg map " + level.script;
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maps[1]["map_name"] = level.script;
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maps[1]["map_name"] = level.script;
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maps[1]["loc_name"] = level.scr_zm_map_start_location;
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maps[1]["loc_name"] = location;
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maps[1]["gametype_name"] = level.scr_zm_ui_gametype_obj;
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maps[1]["gametype_name"] = level.scr_zm_ui_gametype_obj;
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exclude_locs[exclude_locs.size] = maps[1]["loc_name"];
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exclude_locs[exclude_locs.size] = maps[1]["loc_name"];
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@ -550,6 +556,10 @@ get_name_for_loc(locname)
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{
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{
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return &"ZMUI_CELLBLOCK";
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return &"ZMUI_CELLBLOCK";
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}
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}
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else if (locname == "docks")
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{
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return "Docks";
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}
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else if (locname == "street")
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else if (locname == "street")
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{
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{
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return &"ZMUI_STREET_LOC";
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return &"ZMUI_STREET_LOC";
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