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Encounter: fix Docks map rotation

This commit is contained in:
Jbleezy
2023-03-17 11:01:15 -07:00
parent d6fc91196b
commit 7dfb536790

View File

@ -181,14 +181,20 @@ map_vote()
rotation_array = rotation_string_to_array(rotation_string);
rotation_array = array_randomize(rotation_array);
location = level.scr_zm_map_start_location;
if (level.scr_zm_map_start_location == "cellblock" && getDvar("ui_zm_mapstartlocation_fake") == "docks")
{
location = getDvar("ui_zm_mapstartlocation_fake");
}
for (i = 0; i < 3; i++)
{
maps[i] = [];
}
maps[1]["rotation_string"] = "exec zm_grief_" + level.scr_zm_map_start_location + ".cfg map " + level.script;
maps[1]["rotation_string"] = "exec zm_grief_" + location + ".cfg map " + level.script;
maps[1]["map_name"] = level.script;
maps[1]["loc_name"] = level.scr_zm_map_start_location;
maps[1]["loc_name"] = location;
maps[1]["gametype_name"] = level.scr_zm_ui_gametype_obj;
exclude_locs[exclude_locs.size] = maps[1]["loc_name"];
@ -550,6 +556,10 @@ get_name_for_loc(locname)
{
return &"ZMUI_CELLBLOCK";
}
else if (locname == "docks")
{
return "Docks";
}
else if (locname == "street")
{
return &"ZMUI_STREET_LOC";