diff --git a/README.md b/README.md index a6023a23..91809491 100644 --- a/README.md +++ b/README.md @@ -19,9 +19,8 @@ * Can dive again right away after just diving * Can move after diving quicker * Decreased dive startup time -* Increased melee range +* Increased melee range by 16% (same as Black Ops 1) * Disabled melee lunging -* Removed ability to melee faster than intended by switching weapons while meleeing with an empty clip * Decreased normal health regeneration delay from 2.4 seconds to 2 seconds * Decreased low health regeneration delay from 5 seconds to 4 seconds * Normal health regeneration rate is no longer instant @@ -248,7 +247,6 @@ * 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points * Meleeing enemy players that are already stunned will stun them again -* Meleeing enemy players that are prone will make them crouch * Stunning enemy players steals 10 points from them * Downing enemy players awards 5% of their current points * Bleeding out enemy players awards 10% of your current points to all teammates diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index bb9465ce..6eb16df9 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -1031,11 +1031,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme { is_melee = true; self applyknockback( idamage, vdir ); - - if(self getstance() == "prone") - { - self setStance("crouch"); - } } if ( is_true( self._being_shellshocked ) && !is_melee )