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Staffs: revive weapon kills on any round

This commit is contained in:
Jbleezy
2023-04-03 17:23:35 -07:00
parent 24e706192a
commit 7f14ad52fd

View File

@ -288,6 +288,14 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
}
}
if (weapon == "staff_revive_zm")
{
if (!is_true(self.is_mechz))
{
final_damage = level.zombie_health;
}
}
if(attacker HasPerk("specialty_rof"))
{
if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")