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Staffs: revive weapon kills on any round
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@ -288,6 +288,14 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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}
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}
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if (weapon == "staff_revive_zm")
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{
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if (!is_true(self.is_mechz))
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{
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final_damage = level.zombie_health;
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}
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}
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if(attacker HasPerk("specialty_rof"))
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{
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if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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