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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Change loading screen game mode and map display names
Capitalize loading screen location display name
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@ -540,9 +540,8 @@ CoD.Loading.GetDidYouKnowString = function()
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end
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CoD.Loading.StartLoading = function(LoadingWidget, f8_arg1)
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LoadingWidget.mapNameLabel:setText(Dvar.ls_mapname:get())
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LoadingWidget.mapLocationLabel:setText(Dvar.ls_maplocation:get())
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LoadingWidget.gametypeLabel:setText(Dvar.ls_gametype:get())
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CoD.Loading.SetMapGametypeText(LoadingWidget)
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if UIExpression.IsDemoPlaying(LoadingWidget:getOwner()) ~= 0 then
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local DemoAuthor = Dvar.ls_demoauthor:get()
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LoadingWidget.demoTitleLabel:setText(Dvar.ls_demotitle:get())
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@ -564,6 +563,48 @@ CoD.Loading.StartLoading = function(LoadingWidget, f8_arg1)
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LoadingWidget.mapNameLabel:setAlpha(1)
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end
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function CoD.Loading.SetMapGametypeText(LoadingWidget)
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local map = UIExpression.DvarString(nil, "ui_mapname")
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local gametype = UIExpression.DvarString(nil, "ui_gametype")
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local location = UIExpression.DvarString(nil, "ui_zm_mapstartlocation")
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local mapNameText = CoD.Loading.GetMapNameDisplayName(map, gametype, location)
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local mapLocationText = CoD.Loading.GetMapLocationDisplayName(map)
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local gametypeText = CoD.Loading.GetGametypeDisplayName(gametype)
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LoadingWidget.mapNameLabel:setText(mapNameText)
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LoadingWidget.mapLocationLabel:setText(mapLocationText)
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LoadingWidget.gametypeLabel:setText(gametypeText)
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end
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function CoD.Loading.GetMapNameDisplayName(map, gametype, location)
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if gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then
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return CoD.GetZombieGameTypeDescription(gametype, map)
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end
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return Engine.Localize(UIExpression.TableLookup(nil, CoD.gametypesTable, 0, 5, 3, location, 4))
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end
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function CoD.Loading.GetMapLocationDisplayName(map)
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if map == CoD.Zombie.MAP_ZM_NUKED then
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return UIExpression.ToUpper(nil, Dvar.ls_mapname:get())
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end
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return UIExpression.ToUpper(nil, Dvar.ls_maplocation:get())
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end
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function CoD.Loading.GetGametypeDisplayName(gametype)
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if gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then
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return Engine.Localize("ZMUI_ZCLASSIC_GAMEMODE_CAPS")
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end
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if gametype == CoD.Zombie.GAMETYPE_ZGRIEF then
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return Engine.Localize("ZMUI_" .. UIExpression.DvarString(nil, "ui_gametype_obj") .. "_CAPS")
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end
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return Engine.Localize("ZMUI_" .. gametype .. "_CAPS")
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end
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CoD.Loading.StartSpinner = function(LoadingWidget, f9_arg1)
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LoadingWidget.spinner:beginAnimation("spinner_fade_in", 200)
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LoadingWidget.spinner:setAlpha(1)
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