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https://github.com/JezuzLizard/BO2-Reimagined.git
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EMP Grenade: remove laugh sound from EMP'ing Pack-a-Punch
Pack-a-Punch weapon is deleted instantly when EMP'd
This commit is contained in:
@ -33,6 +33,7 @@ main()
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replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_timeout, scripts/zm/replaced/_zm_magicbox::treasure_chest_timeout);
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replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_timeout, scripts/zm/replaced/_zm_magicbox::treasure_chest_timeout);
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replaceFunc(maps/mp/zombies/_zm_magicbox::timer_til_despawn, scripts/zm/replaced/_zm_magicbox::timer_til_despawn);
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replaceFunc(maps/mp/zombies/_zm_magicbox::timer_til_despawn, scripts/zm/replaced/_zm_magicbox::timer_til_despawn);
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replaceFunc(maps/mp/zombies/_zm_perks::perk_pause, scripts/zm/replaced/_zm_perks::perk_pause);
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replaceFunc(maps/mp/zombies/_zm_perks::perk_pause, scripts/zm/replaced/_zm_perks::perk_pause);
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replaceFunc(maps/mp/zombies/_zm_perks::destroy_weapon_in_blackout, scripts/zm/replaced/_zm_perks::destroy_weapon_in_blackout);
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replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
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replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
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replaceFunc(maps/mp/zombies/_zm_pers_upgrades::pers_upgrade_init, scripts/zm/replaced/_zm_pers_upgrades::pers_upgrade_init);
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replaceFunc(maps/mp/zombies/_zm_pers_upgrades::pers_upgrade_init, scripts/zm/replaced/_zm_pers_upgrades::pers_upgrade_init);
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replaceFunc(maps/mp/zombies/_zm_equipment::show_equipment_hint, scripts/zm/replaced/_zm_equipment::show_equipment_hint);
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replaceFunc(maps/mp/zombies/_zm_equipment::show_equipment_hint, scripts/zm/replaced/_zm_equipment::show_equipment_hint);
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@ -6,3 +6,21 @@ perk_pause( perk )
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{
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{
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// disabled
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// disabled
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}
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}
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destroy_weapon_in_blackout( player )
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{
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self endon( "pap_timeout" );
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self endon( "pap_taken" );
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self endon( "pap_player_disconnected" );
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level waittill( "Pack_A_Punch_off" );
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if ( isDefined( self.worldgun ) )
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{
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if ( isDefined( self.worldgun.worldgundw ) )
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{
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self.worldgun.worldgundw delete();
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}
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self.worldgun delete();
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}
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}
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