1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-02 18:10:26 -05:00

MOTD Quest: showdown target waypoint shows offscreen

This commit is contained in:
Jbleezy
2023-04-09 17:59:30 -07:00
parent a37e0d3202
commit 81d7f5a393
3 changed files with 303 additions and 2 deletions

View File

@ -591,6 +591,7 @@
* Quest: can enter the plane in afterlife without Weasel
* Quest: if Weasel is the only player in the game, the cycle breaks immediately after reviving yourself on the Golden Gate Bridge
* Quest: if Weasel is not in the game, the cycle continues immediately immediately after everyone revives themselves on the Golden Gate Bridge
* Quest: showdown target waypoint shows offscreen
* Grief: added Smoke Grenades to the Mystery Box
* Grief: added Richtofen's Head meat powerup model
* Grief: Tower Trap targets and stuns players

View File

@ -29,7 +29,6 @@ chugabud_corpse_revive_icon( player )
self endon( "death" );
height_offset = 30;
index = player.clientid;
self.revive_waypoint_origin = spawn( "script_model", self.origin + (0, 0, height_offset) );
self.revive_waypoint_origin setmodel( "tag_origin" );
self.revive_waypoint_origin linkto( self );
@ -75,7 +74,7 @@ chugabud_corpse_cleanup( corpse, was_revived )
if ( isdefined( corpse.revive_waypoint_origin ) )
{
corpse.revive_waypoint_origin destroy();
corpse.revive_waypoint_origin delete();
corpse.revive_waypoint_origin = undefined;
}

View File

@ -137,4 +137,305 @@ final_flight_trigger()
return;
}
}
}
final_flight_player_thread()
{
self endon( "death_or_disconnect" );
self.on_a_plane = 1;
self.dontspeak = 1;
self setclientfieldtoplayer( "isspeaking", 1 );
if ( !( isdefined( self.afterlife ) && self.afterlife ) )
{
self.keep_perks = 1;
self afterlife_remove();
self.afterlife = 1;
self thread afterlife_laststand();
self waittill( "player_fake_corpse_created" );
}
self afterlife_infinite_mana( 1 );
level.final_flight_activated = 1;
level.final_flight_players[level.final_flight_players.size] = self;
a_nml_teleport_targets = [];
for ( i = 1; i < 6; i++ )
a_nml_teleport_targets[i - 1] = getstruct( "nml_telepoint_" + i, "targetname" );
self.n_passenger_index = level.final_flight_players.size;
a_players = [];
a_players = getplayers();
if ( a_players.size == 1 )
self.n_passenger_index = 1;
m_plane_craftable = getent( "plane_craftable", "targetname" );
m_plane_about_to_crash = getent( "plane_about_to_crash", "targetname" );
m_plane_about_to_crash ghost();
veh_plane_flyable = getent( "plane_flyable", "targetname" );
veh_plane_flyable show();
flag_set( "plane_boarded" );
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
str_hint_string = "BOARD FINAL FLIGHT";
t_plane_fly sethintstring( str_hint_string );
self playerlinktodelta( m_plane_craftable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
self allowcrouch( 1 );
self allowstand( 0 );
self clientnotify( "sndFFCON" );
flag_wait( "plane_departed" );
level notify( "sndStopBrutusLoop" );
self clientnotify( "sndPS" );
self playsoundtoplayer( "zmb_plane_takeoff", self );
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "plane_takeoff", self );
m_plane_craftable ghost();
self playerlinktodelta( veh_plane_flyable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
self setclientfieldtoplayer( "effects_escape_flight", 1 );
flag_wait( "plane_approach_bridge" );
self thread maps\mp\zm_alcatraz_sq::snddelayedimp();
self setclientfieldtoplayer( "effects_escape_flight", 2 );
self unlink();
self playerlinktoabsolute( veh_plane_flyable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
flag_wait( "plane_zapped" );
flag_set( "activate_player_zone_bridge" );
self playsoundtoplayer( "zmb_plane_fall", self );
self setclientfieldtoplayer( "effects_escape_flight", 3 );
self.dontspeak = 1;
self setclientfieldtoplayer( "isspeaking", 1 );
self playerlinktodelta( m_plane_about_to_crash, "tag_player_crouched_" + ( self.n_passenger_index + 1 ), 1, 0, 0, 0, 0, 1 );
flag_wait( "plane_crashed" );
self thread fadetoblackforxsec( 0, 2, 0, 0.5, "black" );
self unlink();
self allowstand( 1 );
self setstance( "stand" );
self allowcrouch( 0 );
flag_clear( "spawn_zombies" );
self setorigin( a_nml_teleport_targets[self.n_passenger_index].origin );
e_poi = getstruct( "plane_crash_poi", "targetname" );
vec_to_target = e_poi.origin - self.origin;
vec_to_target = vectortoangles( vec_to_target );
vec_to_target = ( 0, vec_to_target[1], 0 );
self setplayerangles( vec_to_target );
n_shellshock_duration = 5;
self shellshock( "explosion", n_shellshock_duration );
self.on_a_plane = 0;
stage_final();
}
stage_final()
{
level notify( "stage_final" );
level endon( "stage_final" );
b_everyone_alive = 0;
while ( isdefined( b_everyone_alive ) && !b_everyone_alive )
{
b_everyone_alive = 1;
a_players = getplayers();
foreach ( player in a_players )
{
if ( isdefined( player.afterlife ) && player.afterlife )
{
b_everyone_alive = 0;
wait 0.05;
break;
}
}
}
level._should_skip_ignore_player_logic = ::final_showdown_zombie_logic;
flag_set( "spawn_zombies" );
array_func( getplayers(), maps\mp\zombies\_zm_afterlife::afterlife_remove );
p_weasel = undefined;
a_player_team = [];
a_players = getplayers();
foreach ( player in a_players )
{
player.dontspeak = 1;
player setclientfieldtoplayer( "isspeaking", 1 );
if ( player.character_name == "Arlington" )
{
p_weasel = player;
continue;
}
a_player_team[a_player_team.size] = player;
}
if ( isdefined( p_weasel ) && a_player_team.size > 0 )
{
level.longregentime = 1000000;
level.playerhealth_regularregendelay = 1000000;
p_weasel.team = level.zombie_team;
p_weasel.pers["team"] = level.zombie_team;
p_weasel.sessionteam = level.zombie_team;
p_weasel.maxhealth = a_player_team.size * 2000;
p_weasel.health = p_weasel.maxhealth;
foreach ( player in a_player_team )
{
player.maxhealth = 2000;
player.health = player.maxhealth;
}
level thread final_showdown_track_weasel( p_weasel );
level thread final_showdown_track_team( a_player_team );
n_spawns_needed = 2;
for ( i = n_spawns_needed; i > 0; i-- )
maps\mp\zombies\_zm_ai_brutus::brutus_spawn_in_zone( "zone_golden_gate_bridge", 1 );
level thread final_battle_vo( p_weasel, a_player_team );
level notify( "pop_goes_the_weasel_achieved" );
level waittill( "showdown_over" );
}
else if ( isdefined( p_weasel ) )
level.winner = "weasel";
else
level.winner = "team";
level clientnotify( "sndSQF" );
level.brutus_respawn_after_despawn = 0;
level thread clean_up_final_brutuses();
wait 2;
if ( level.winner == "weasel" )
{
a_players = getplayers();
foreach ( player in a_players )
{
player freezecontrols( 1 );
player maps\mp\zombies\_zm_stats::increment_client_stat( "prison_ee_good_ending", 0 );
player thread fadetoblackforxsec( 0, 5, 0.5, 0, "white" );
player create_ending_message( &"ZM_PRISON_GOOD" );
player.client_hint.sort = 55;
player.client_hint.color = ( 0, 0, 0 );
playsoundatposition( "zmb_quest_final_white_good", ( 0, 0, 0 ) );
level.sndgameovermusicoverride = "game_over_final_good";
}
level.custom_intermission = ::player_intermission_bridge;
}
else
{
a_players = getplayers();
foreach ( player in a_players )
{
player freezecontrols( 1 );
player maps\mp\zombies\_zm_stats::increment_client_stat( "prison_ee_bad_ending", 0 );
player thread fadetoblackforxsec( 0, 5, 0.5, 0, "white" );
player create_ending_message( &"ZM_PRISON_BAD" );
player.client_hint.sort = 55;
player.client_hint.color = ( 0, 0, 0 );
playsoundatposition( "zmb_quest_final_white_bad", ( 0, 0, 0 ) );
level.sndgameovermusicoverride = "game_over_final_bad";
}
}
wait 5;
a_players = getplayers();
foreach ( player in a_players )
{
if ( isdefined( player.client_hint ) )
player thread destroy_tutorial_message();
if ( isdefined( player.revivetrigger ) )
{
player thread revive_success( player, 0 );
player cleanup_suicide_hud();
}
if ( isdefined( player ) )
player ghost();
}
if ( isdefined( p_weasel ) )
{
p_weasel.team = "allies";
p_weasel.pers["team"] = "allies";
p_weasel.sessionteam = "allies";
p_weasel ghost();
}
level notify( "end_game" );
}
final_battle_vo( p_weasel, a_player_team )
{
level endon( "showdown_over" );
wait 10;
a_players = arraycopy( a_player_team );
player = a_players[randomintrange( 0, a_players.size )];
arrayremovevalue( a_players, player );
if ( a_players.size > 0 )
player_2 = a_players[randomintrange( 0, a_players.size )];
if ( isdefined( player ) )
player final_battle_reveal();
wait 3;
if ( isdefined( p_weasel ) )
p_weasel playsoundontag( "vox_plr_3_end_scenario_0", "J_Head" );
wait 1;
foreach ( player in a_player_team )
{
level thread final_showdown_create_icon( player, p_weasel );
level thread final_showdown_create_icon( p_weasel, player );
}
wait 10;
if ( isdefined( player_2 ) )
player_2 playsoundontag( "vox_plr_" + player_2.characterindex + "_end_scenario_1", "J_Head" );
else if ( isdefined( player ) )
player playsoundontag( "vox_plr_" + player.characterindex + "_end_scenario_1", "J_Head" );
wait 4;
if ( isdefined( p_weasel ) )
{
p_weasel playsoundontag( "vox_plr_3_end_scenario_1", "J_Head" );
p_weasel.dontspeak = 0;
p_weasel setclientfieldtoplayer( "isspeaking", 0 );
}
foreach ( player in a_player_team )
{
player.dontspeak = 0;
player setclientfieldtoplayer( "isspeaking", 0 );
}
}
final_showdown_create_icon( player, enemy )
{
height_offset = 72;
waypoint_origin = spawn( "script_model", enemy.origin + (0, 0, height_offset) );
waypoint_origin setmodel( "tag_origin" );
waypoint_origin linkto( enemy );
hud_elem = newclienthudelem( player );
hud_elem.alpha = 1;
hud_elem.archived = 1;
hud_elem.foreground = 1;
hud_elem.hidewheninmenu = 1;
hud_elem.color = (1, 0, 0);
hud_elem setwaypoint( 1, "waypoint_kill_red" );
hud_elem settargetent( waypoint_origin );
waittill_any_ents( level, "showdown_over", enemy, "disconnect" );
waypoint_origin delete();
hud_elem destroy();
}