mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-23 21:50:46 -05:00
Fix several runtime errors
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@ -1051,7 +1051,7 @@ wait_and_revive()
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if ( !isDefined( self.beingrevivedprogressbar ) )
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{
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self.beingrevivedprogressbar = self createprimaryprogressbar();
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self.beingrevivedprogressbar setpoint(undefined, "CENTER", level.primaryprogressbarx, -1 * level.primaryprogressbary);
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self.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
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self.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
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self.beingrevivedprogressbar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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@ -28,7 +28,7 @@ revive_do_revive( playerbeingrevived, revivergun )
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if ( !isDefined( playerbeingrevived.beingrevivedprogressbar ) )
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{
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playerbeingrevived.beingrevivedprogressbar = playerbeingrevived createprimaryprogressbar();
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playerbeingrevived.beingrevivedprogressbar setpoint(undefined, "CENTER", level.primaryprogressbarx, -1 * level.primaryprogressbary);
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playerbeingrevived.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
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playerbeingrevived.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
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playerbeingrevived.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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@ -141,16 +141,19 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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}
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}
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}
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else if ( isDefined( self.a.gib_ref ) || self.a.gib_ref == "right_arm" && self.a.gib_ref == "left_arm" )
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else if ( isDefined( self.a.gib_ref ) )
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{
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if ( self.has_legs && isalive( self ) )
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if ( self.a.gib_ref == "right_arm" || self.a.gib_ref == "left_arm" )
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{
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if ( isDefined( player ) )
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if ( self.has_legs && isalive( self ) )
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{
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rand = randomintrange( 0, 100 );
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if ( rand < 7 )
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if ( isDefined( player ) )
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{
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player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
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rand = randomintrange( 0, 100 );
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if ( rand < 7 )
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{
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player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
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}
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}
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}
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}
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@ -171,8 +171,6 @@ register_map_initial_spawnpoint( origin, angles, team_num )
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wallbuy( weapon_name, target, targetname, origin, angles )
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{
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precachemodel( getweaponmodel( weapon_name ) );
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unitrigger_stub = spawnstruct();
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unitrigger_stub.origin = origin;
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unitrigger_stub.angles = angles;
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@ -314,7 +312,6 @@ barrier( model, origin, angles, not_solid )
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level.survival_barriers[ level.survival_barriers_index ] = spawn( "script_model", origin );
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level.survival_barriers[ level.survival_barriers_index ] setModel( model );
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level.survival_barriers[ level.survival_barriers_index ] rotateTo( angles, 0.1 );
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level.survival_barriers[ level.survival_barriers_index ] disconnectPaths();
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if ( is_true( not_solid ) )
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{
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level.survival_barriers[ level.survival_barriers_index ] notSolid();
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