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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Fix several runtime errors
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@ -171,8 +171,6 @@ register_map_initial_spawnpoint( origin, angles, team_num )
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wallbuy( weapon_name, target, targetname, origin, angles )
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{
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precachemodel( getweaponmodel( weapon_name ) );
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unitrigger_stub = spawnstruct();
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unitrigger_stub.origin = origin;
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unitrigger_stub.angles = angles;
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@ -314,7 +312,6 @@ barrier( model, origin, angles, not_solid )
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level.survival_barriers[ level.survival_barriers_index ] = spawn( "script_model", origin );
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level.survival_barriers[ level.survival_barriers_index ] setModel( model );
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level.survival_barriers[ level.survival_barriers_index ] rotateTo( angles, 0.1 );
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level.survival_barriers[ level.survival_barriers_index ] disconnectPaths();
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if ( is_true( not_solid ) )
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{
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level.survival_barriers[ level.survival_barriers_index ] notSolid();
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