1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Fix several runtime errors

This commit is contained in:
Jbleezy
2022-02-04 12:58:34 -08:00
parent ee85fb302d
commit 82c371b1cb
6 changed files with 24 additions and 16 deletions

View File

@ -171,8 +171,6 @@ register_map_initial_spawnpoint( origin, angles, team_num )
wallbuy( weapon_name, target, targetname, origin, angles )
{
precachemodel( getweaponmodel( weapon_name ) );
unitrigger_stub = spawnstruct();
unitrigger_stub.origin = origin;
unitrigger_stub.angles = angles;
@ -314,7 +312,6 @@ barrier( model, origin, angles, not_solid )
level.survival_barriers[ level.survival_barriers_index ] = spawn( "script_model", origin );
level.survival_barriers[ level.survival_barriers_index ] setModel( model );
level.survival_barriers[ level.survival_barriers_index ] rotateTo( angles, 0.1 );
level.survival_barriers[ level.survival_barriers_index ] disconnectPaths();
if ( is_true( not_solid ) )
{
level.survival_barriers[ level.survival_barriers_index ] notSolid();