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Containment: add initial functionality
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## Gamemodes
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### Grief
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* Teams win rounds by getting all enemy players down
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* Win rounds by getting all enemy players down
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* First team to win 3 rounds wins the game
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* Tie round if both teams die within 5 seconds of eachother
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* Sudden death after 5 minute round (all players lose 100 health)
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* Players respawn at initial spawn points
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* Decreased connection timeout from 90 seconds to 45 seconds
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* Random map rotation
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* 25000 health Brutus
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* 25000 health Brutus
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### Containment
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* Gain score by being the only team in the containment zone
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* First team to gain 250 score wins the game
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