mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Blundergat and Acid Gat: add camo
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@ -59,8 +59,10 @@ blundergat_upgrade_station()
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player thread maps\mp\zombies\_zm_perks::do_knuckle_crack();
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player.is_pack_splatting = 1;
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t_upgrade setinvisibletoall();
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m_converter.worldgun = spawn_weapon_model(str_valid_weapon, undefined, m_converter.v_weapon_origin, m_converter.v_weapon_angles);
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m_converter blundergat_upgrade_station_inject(str_valid_weapon);
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options = player get_pack_a_punch_weapon_options(str_valid_weapon);
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m_converter.worldgun = spawn_weapon_model(str_valid_weapon, undefined, m_converter.v_weapon_origin, m_converter.v_weapon_angles, options);
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m_converter blundergat_upgrade_station_inject(str_valid_weapon, options);
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t_upgrade thread blundergat_change_hintstring(&"ZM_PRISON_CONVERT_PICKUP");
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if (isdefined(player))
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@ -118,6 +120,31 @@ blundergat_change_hintstring(hint_string, hint_string_cost)
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}
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}
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blundergat_upgrade_station_inject(str_weapon_model, options)
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{
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wait 0.5;
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self playsound("zmb_acidgat_upgrade_machine");
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self setanim(self.fxanims["close"], 1, 0, 1);
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wait(self.n_start_time);
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for (i = 0; i < 3; i++)
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{
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self setanim(self.fxanims["inject"], 1, 0, 1);
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wait(self.n_idle_time);
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}
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self.worldgun delete();
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if (str_weapon_model == "blundergat_zm")
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self.worldgun = spawn_weapon_model("blundersplat_zm", undefined, self.v_weapon_origin, self.v_weapon_angles, options);
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else
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self.worldgun = spawn_weapon_model("blundersplat_upgraded_zm", undefined, self.v_weapon_origin, self.v_weapon_angles, options);
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self setanim(self.fxanims["open"], 1, 0, 1);
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wait(self.n_end_time);
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wait 0.5;
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}
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wait_for_player_to_take(player, str_valid_weapon)
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{
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self endon("acid_timeout");
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@ -162,7 +189,7 @@ wait_for_player_to_take(player, str_valid_weapon)
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player givemaxammo("blundersplat_upgraded_zm");
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else
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{
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player giveweapon(str_new_weapon);
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player giveweapon(str_new_weapon, 0, player maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(str_new_weapon));
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player switchtoweapon(str_new_weapon);
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player givestartammo(str_new_weapon);
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}
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