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https://github.com/JezuzLizard/BO2-Reimagined.git
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Nuketown: play alarm sound on end game
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@ -2806,15 +2806,19 @@ end_game()
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{
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{
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level waittill("end_game");
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level waittill("end_game");
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maps\mp\zombies\_zm::check_end_game_intermission_delay();
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maps\mp\zombies\_zm::check_end_game_intermission_delay();
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clientnotify("zesn");
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if (isDefined(level.sndgameovermusicoverride))
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if (level.script != "zm_nuked")
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{
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{
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level thread maps\mp\zombies\_zm_audio::change_zombie_music(level.sndgameovermusicoverride);
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clientnotify("zesn");
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}
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else
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if (isDefined(level.sndgameovermusicoverride))
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{
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{
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level thread maps\mp\zombies\_zm_audio::change_zombie_music("game_over");
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level thread maps\mp\zombies\_zm_audio::change_zombie_music(level.sndgameovermusicoverride);
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}
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else
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{
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level thread maps\mp\zombies\_zm_audio::change_zombie_music("game_over");
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}
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}
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}
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players = get_players();
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players = get_players();
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@ -129,6 +129,11 @@ moon_rocket_follow_path()
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sndgameend()
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sndgameend()
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{
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{
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level waittill("end_game");
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playsoundatposition("zmb_perks_incoming_quad_front", (0, 0, 0));
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playsoundatposition("zmb_perks_incoming_alarm", (-2198, 486, 327));
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level waittill("intermission");
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level waittill("intermission");
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wait 7.5;
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wait 7.5;
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