From 83dc634fa5a0972933fd19d2e118354f4e19e5ab Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 19 Jan 2024 00:21:37 -0800 Subject: [PATCH] HUD: remove ammo fade --- README.md | 2 +- ui_mp/t6/zombie/ammoareazombie.lua | 2 +- ui_mp/t6/zombie/huddpadareazombie.lua | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index a12dbe6a..6af29215 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,7 @@ * Moved afterlife display to the right of points display * Weapon name is all capitalized on all maps * Weapon name is the same text size on all maps -* Weapon name no longer fades out +* Weapon name and ammo no longer fade out * Grenade icons no longer fade based on how many the player currently has * Removed ammo counter for falling hands anim * Increased waypoint offset from top of screen diff --git a/ui_mp/t6/zombie/ammoareazombie.lua b/ui_mp/t6/zombie/ammoareazombie.lua index 66de1c12..ee2ba275 100644 --- a/ui_mp/t6/zombie/ammoareazombie.lua +++ b/ui_mp/t6/zombie/ammoareazombie.lua @@ -50,7 +50,7 @@ LUI.createMenu.AmmoAreaZombie = function (f1_arg0) Widget.visible = true Widget:registerEventHandler("hud_update_actionslots", CoD.AmmoAreaZombie.UpdateActionSlots) Widget:registerEventHandler("hud_update_inventory_weapon", CoD.AmmoAreaZombie.UpdateInventoryWeapon) - Widget:registerEventHandler("hud_fade_dpad", CoD.AmmoAreaZombie.UpdateFading) + -- Widget:registerEventHandler("hud_fade_dpad", CoD.AmmoAreaZombie.UpdateFading) local f1_local5 = 256 local f1_local6 = f1_local5 / 16 local f1_local7 = f1_local2 + CoD.AmmoAreaZombie.CircleSize / 2 diff --git a/ui_mp/t6/zombie/huddpadareazombie.lua b/ui_mp/t6/zombie/huddpadareazombie.lua index 94834b7a..658e7167 100644 --- a/ui_mp/t6/zombie/huddpadareazombie.lua +++ b/ui_mp/t6/zombie/huddpadareazombie.lua @@ -246,7 +246,7 @@ LUI.createMenu.DPadArea = function (f1_arg0) Widget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.DPadArea.UpdateVisibility) Widget:registerEventHandler("hud_update_actionslots", CoD.DPadArea.UpdateActionSlots) Widget:registerEventHandler("hud_update_inventory_weapon", CoD.DPadArea.UpdateInventoryWeapon) - Widget:registerEventHandler("hud_fade_dpad", CoD.DPadArea.UpdateFading) + -- Widget:registerEventHandler("hud_fade_dpad", CoD.DPadArea.UpdateFading) Widget:registerEventHandler("hud_update_team_change", CoD.DPadArea.UpdateTeamChange) if CoD.isPC then Widget:registerEventHandler("input_source_changed", CoD.DPadArea.InputSourceChanged)