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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-29 00:20:17 -05:00

Grief: weapon stun time changes

This commit is contained in:
Jbleezy
2021-12-14 12:55:50 -08:00
parent ea256c6ef3
commit 84eab2e62d
2 changed files with 9 additions and 4 deletions

View File

@ -247,7 +247,8 @@
* Players start each round with at least 10000 points * Players start each round with at least 10000 points
* 2 lethal grenades and mines awarded each round * 2 lethal grenades and mines awarded each round
* Unlimited barrier rebuild points * Unlimited barrier rebuild points
* Decreased stun time of unupgraded weapons from 0.75 to 0.5 * Decreased stun time of unupgraded weapons by 50%
* Decreased stun time of upgraded weapons by 33%
* Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals * Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
* Meleeing enemy players that are crouched pushes 50% of the amount when standing * Meleeing enemy players that are crouched pushes 50% of the amount when standing
* Meleeing enemy players that are prone pushes 25% of the amount when standing * Meleeing enemy players that are prone pushes 25% of the amount when standing

View File

@ -1080,15 +1080,19 @@ do_game_mode_shellshock(is_melee, is_upgraded)
self endon( "do_game_mode_shellshock" ); self endon( "do_game_mode_shellshock" );
self endon( "disconnect" ); self endon( "disconnect" );
time = 0.5; time = 0.375;
if(is_melee || is_upgraded) if(is_melee)
{ {
time = 0.75; time = 0.75;
} }
else if(is_upgraded)
{
time = 0.5;
}
self._being_shellshocked = 1; self._being_shellshocked = 1;
self shellshock( "grief_stab_zm", time ); self shellshock( "grief_stab_zm", time );
wait time; wait 0.75;
self._being_shellshocked = 0; self._being_shellshocked = 0;
} }