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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-29 00:20:17 -05:00
Grief: weapon stun time changes
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@ -247,7 +247,8 @@
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* Players start each round with at least 10000 points
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* Players start each round with at least 10000 points
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* 2 lethal grenades and mines awarded each round
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Unlimited barrier rebuild points
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* Decreased stun time of unupgraded weapons from 0.75 to 0.5
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* Decreased stun time of unupgraded weapons by 50%
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* Decreased stun time of upgraded weapons by 33%
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* Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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@ -1080,15 +1080,19 @@ do_game_mode_shellshock(is_melee, is_upgraded)
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self endon( "do_game_mode_shellshock" );
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self endon( "do_game_mode_shellshock" );
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self endon( "disconnect" );
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self endon( "disconnect" );
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time = 0.5;
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time = 0.375;
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if(is_melee || is_upgraded)
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if(is_melee)
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{
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{
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time = 0.75;
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time = 0.75;
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}
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}
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else if(is_upgraded)
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{
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time = 0.5;
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}
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self._being_shellshocked = 1;
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self._being_shellshocked = 1;
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self shellshock( "grief_stab_zm", time );
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self shellshock( "grief_stab_zm", time );
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wait time;
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wait 0.75;
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self._being_shellshocked = 0;
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self._being_shellshocked = 0;
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}
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}
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