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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Tranzit: bus wallbuy trigger functions the same as other wallbuy triggers

This commit is contained in:
Jbleezy
2023-03-27 22:51:25 -07:00
parent db6de0b212
commit 84eb491bc2
6 changed files with 118 additions and 28 deletions

View File

@ -169,7 +169,7 @@ register_map_initial_spawnpoint( origin, angles, team_num )
level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ][ player_initial_spawnpoint_size ] = spawnpoint_struct;
}
wallbuy( weapon_name, target, targetname, origin, angles )
wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
{
unitrigger_stub = spawnstruct();
unitrigger_stub.origin = origin;
@ -290,13 +290,16 @@ wallbuy( weapon_name, target, targetname, origin, angles )
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
}
chalk_fx = weapon_name + "_fx";
level thread playchalkfx( chalk_fx, origin, angles );
if(weaponType(weapon_name) == "grenade")
{
unitrigger_stub thread wallbuy_grenade_model_fix();
}
if (play_chalk_fx)
{
chalk_fx = weapon_name + "_fx";
level thread playchalkfx( chalk_fx, origin, angles );
}
}
playchalkfx( effect, origin, angles )