diff --git a/scripts/zm/replaced/_zm_gametype.gsc b/scripts/zm/replaced/_zm_gametype.gsc index dadc9d58..2363dc67 100644 --- a/scripts/zm/replaced/_zm_gametype.gsc +++ b/scripts/zm/replaced/_zm_gametype.gsc @@ -153,12 +153,9 @@ onplayerspawned() { weapons_restored = self [[ level.onplayerspawned_restore_previous_weapons ]](); } - else - { - self giveweapon( "knife_zm" ); - } if ( isDefined( weapons_restored ) && !weapons_restored || !isDefined( weapons_restored ) ) { + self giveweapon( "knife_zm" ); self give_start_weapon( 1 ); } weapons_restored = 0;