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Acidgat: fire all projectiles at once

Acidgat: make weapon stats consistent with Blundergat
Acidgat (upgraded): fix not being counted as upgraded
This commit is contained in:
Jbleezy
2024-04-17 21:49:53 -07:00
parent 0d6dce9fbf
commit 856cc28624
4 changed files with 7 additions and 8 deletions

View File

@ -19,12 +19,11 @@ wait_for_blundersplat_fired()
if (str_weapon == "blundersplat_zm")
{
fire_time = weaponfiretime(str_weapon);
self setweaponammoclip(str_weapon, 0);
for (i = 0; i < weaponclipsize(str_weapon); i++)
{
_titus_locate_target(1, i);
wait fire_time;
}
}
}
@ -42,12 +41,11 @@ wait_for_blundersplat_upgraded_fired()
if (str_weapon == "blundersplat_upgraded_zm")
{
fire_time = weaponfiretime(str_weapon);
self setweaponammoclip(str_weapon, 0);
for (i = 0; i < weaponclipsize(str_weapon); i++)
{
_titus_locate_target(1, i);
wait fire_time;
_titus_locate_target(0, i);
}
}
}