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Acidgat: fire all projectiles at once
Acidgat: make weapon stats consistent with Blundergat Acidgat (upgraded): fix not being counted as upgraded
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@ -554,9 +554,10 @@
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#### Acidgat
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#### Acidgat
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* Kills on any round in 1-2 bursts
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* Kills on any round in 1-2 bursts
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* Changed fire type from 3 round burst to 4 round burst
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* Increased clip ammo from 3 to 4
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* Increased player damage from 10 to 15
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* Increased player damage from 10 to 15
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* Increased move speed while aiming from 100% to 200% (same as Blundergat)
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* Increased move speed while aiming from 100% to 200% (same as Blundergat)
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* Fires all projectiles at once
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* Projectiles fire in a straight line
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* Projectiles fire in a straight line
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* Projectiles no longer seek toward zombies
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* Projectiles no longer seek toward zombies
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* Deadshot improves accuracy
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* Deadshot improves accuracy
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@ -19,12 +19,11 @@ wait_for_blundersplat_fired()
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if (str_weapon == "blundersplat_zm")
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if (str_weapon == "blundersplat_zm")
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{
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{
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fire_time = weaponfiretime(str_weapon);
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self setweaponammoclip(str_weapon, 0);
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for (i = 0; i < weaponclipsize(str_weapon); i++)
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for (i = 0; i < weaponclipsize(str_weapon); i++)
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{
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{
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_titus_locate_target(1, i);
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_titus_locate_target(1, i);
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wait fire_time;
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}
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}
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}
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}
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}
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}
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@ -42,12 +41,11 @@ wait_for_blundersplat_upgraded_fired()
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if (str_weapon == "blundersplat_upgraded_zm")
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if (str_weapon == "blundersplat_upgraded_zm")
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{
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{
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fire_time = weaponfiretime(str_weapon);
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self setweaponammoclip(str_weapon, 0);
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for (i = 0; i < weaponclipsize(str_weapon); i++)
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for (i = 0; i < weaponclipsize(str_weapon); i++)
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{
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{
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_titus_locate_target(1, i);
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_titus_locate_target(0, i);
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wait fire_time;
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}
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}
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}
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}
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}
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}
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