diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index 75fda0a3..fd94c7fe 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -649,15 +649,17 @@ grief_intro_text() flag_wait( "initial_blackscreen_passed" ); self iPrintLn("Welcome to Grief!"); - wait 3; - self iPrintLn("Your goal is to get all enemy players down."); - wait 3; - self iPrintLn("Damaging enemy players stuns them."); - wait 3; - self iPrintLn("Meleeing enemy players pushes them."); - wait 3; + wait 2.5; + self iPrintLn("Win rounds by getting all enemy players down."); + wait 2.5; + self iPrintLn("Damage enemy players to stun them."); + wait 2.5; + self iPrintLn("Melee enemy players to push them."); + wait 2.5; + self iPrintLn("There are unlimited zombies at high health."); + wait 2.5; self iPrintLn("First team to win 3 rounds wins the game."); - wait 3; + wait 2.5; self iPrintLn("Good luck!"); }