From 869ea99b60aa06fcd8722175345cb1f811ee823e Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sun, 19 Mar 2023 01:44:07 -0700 Subject: [PATCH] Maze: fix being able to get on top of added collision --- scripts/zm/locs/zm_buried_loc_maze.gsc | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/scripts/zm/locs/zm_buried_loc_maze.gsc b/scripts/zm/locs/zm_buried_loc_maze.gsc index 92a3ee58..38c53c36 100644 --- a/scripts/zm/locs/zm_buried_loc_maze.gsc +++ b/scripts/zm/locs/zm_buried_loc_maze.gsc @@ -242,6 +242,7 @@ disable_player_spawn_locations() disable_mansion() { + // left model = spawn( "script_model", (3386.42, 548.859, 239.727)); model.angles = (0, -90, 0); model setmodel("p6_zm_bu_sloth_blocker_medium"); @@ -249,10 +250,11 @@ disable_mansion() model.angles = (0, 90, 0); model setmodel("collision_clip_wall_128x128x10"); - model = spawn( "script_model", (3490.37, 1045.68, 56.6861)); + // right + model = spawn( "script_model", (3476.37, 1045.68, 56.6861)); model.angles = (0, -96, 8); model setmodel("p6_zm_bu_sloth_blocker_medium"); - model = spawn( "script_model", (3364.03, 1123.32, 51.4592)); - model.angles = (0, 0, 0); + model = spawn( "script_model", (3332.03, 1123.32, 51.4592)); + model.angles = (-15, 0, 0); model setmodel("collision_clip_256x256x256"); } \ No newline at end of file