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Encounter: fix game ending during pregame lobby
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@ -610,8 +610,6 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
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if ( destroyed_afterwards == 1 )
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level.introscreen destroy();
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level.match_started = 1;
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flag_set( "initial_blackscreen_passed" );
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}
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