1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-10 05:48:31 -05:00

Encounter: fix Max Ammo on dual wield weapons

This commit is contained in:
Jbleezy
2022-02-08 22:10:40 -08:00
parent 29e5a0794a
commit 8762a31ac7

View File

@ -26,13 +26,10 @@ full_ammo_powerup( drop_item, player )
} }
primary_weapons = players[ i ] getweaponslist( 1 ); primary_weapons = players[ i ] getweaponslist( 1 );
if(!clip_only) players[ i ] notify( "zmb_max_ammo" );
{ players[ i ] notify( "zmb_lost_knife" );
players[ i ] notify( "zmb_max_ammo" ); players[ i ] notify( "zmb_disable_claymore_prompt" );
players[ i ] notify( "zmb_lost_knife" ); players[ i ] notify( "zmb_disable_spikemore_prompt" );
players[ i ] notify( "zmb_disable_claymore_prompt" );
players[ i ] notify( "zmb_disable_spikemore_prompt" );
}
x = 0; x = 0;
while ( x < primary_weapons.size ) while ( x < primary_weapons.size )
@ -57,6 +54,11 @@ full_ammo_powerup( drop_item, player )
if(clip_only) if(clip_only)
{ {
new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]); new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
{
new_ammo += weaponClipSize(weaponDualWieldWeaponName(primary_weapons[x]));
}
if(new_ammo > weaponMaxAmmo(primary_weapons[x])) if(new_ammo > weaponMaxAmmo(primary_weapons[x]))
{ {
new_ammo = weaponMaxAmmo(primary_weapons[x]); new_ammo = weaponMaxAmmo(primary_weapons[x]);