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Encounter: fix Max Ammo on dual wield weapons

This commit is contained in:
Jbleezy
2022-02-08 22:10:40 -08:00
parent 29e5a0794a
commit 8762a31ac7

View File

@ -26,13 +26,10 @@ full_ammo_powerup( drop_item, player )
}
primary_weapons = players[ i ] getweaponslist( 1 );
if(!clip_only)
{
players[ i ] notify( "zmb_max_ammo" );
players[ i ] notify( "zmb_lost_knife" );
players[ i ] notify( "zmb_disable_claymore_prompt" );
players[ i ] notify( "zmb_disable_spikemore_prompt" );
}
x = 0;
while ( x < primary_weapons.size )
@ -57,6 +54,11 @@ full_ammo_powerup( drop_item, player )
if(clip_only)
{
new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
{
new_ammo += weaponClipSize(weaponDualWieldWeaponName(primary_weapons[x]));
}
if(new_ammo > weaponMaxAmmo(primary_weapons[x]))
{
new_ammo = weaponMaxAmmo(primary_weapons[x]);