diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index eddacb4d..23022188 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -1682,7 +1682,6 @@ weapon_changes() if (!isdefined(level.zombie_weapons["ballista_zm"])) { - level._effect["rottweil72_zm_fx"] = loadfx( "maps/zombie/fx_zmb_wall_buy_ballista" ); include_weapon( "ballista_zm", 0 ); include_weapon( "ballista_upgraded_zm", 0 ); add_zombie_weapon( "ballista_zm", "ballista_upgraded_zm", &"ZMWEAPON_BALLISTA_WALLBUY", 500, "wpck_snipe", "", undefined, 1 ); diff --git a/scripts/zm/replaced/_zm_weapon_locker.gsc b/scripts/zm/replaced/_zm_weapon_locker.gsc index 65089ad4..131207f3 100644 --- a/scripts/zm/replaced/_zm_weapon_locker.gsc +++ b/scripts/zm/replaced/_zm_weapon_locker.gsc @@ -59,7 +59,7 @@ show_current_weapon(player) num = player getentitynumber(); - displayname = "None"; + displayname = &"MPUI_NONE"; if (player wl_has_stored_weapondata()) {