From 8aff04e5dfe614422d9e21c949d496177452fcdc Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 10 Dec 2021 10:30:01 -0800 Subject: [PATCH] Grief: fix Brutus health --- README.md | 3 ++- scripts/zm/main/_zm_reimagined_zgrief.gsc | 16 +++++++++++++--- 2 files changed, 15 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index db431f63..b75db50c 100644 --- a/README.md +++ b/README.md @@ -252,4 +252,5 @@ * Last player alive audio only plays for the player who is alive instead of every player on the team * Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out * Enemies remaining text is removed when new text is displayed -* Added new audio when enemy players bleed out \ No newline at end of file +* Added new audio when enemy players bleed out +* 20000 health Brutus \ No newline at end of file diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index 0605793c..fe59a33a 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -139,9 +139,10 @@ set_grief_vars() level.noroundnumber = 1; level.round_number = 0; level.player_starting_points = 10000; - level.player_restart_points = 10000; level.zombie_vars["zombie_health_start"] = 2000; level.zombie_vars["zombie_spawn_delay"] = 0.5; + level.brutus_health = 20000; + level.brutus_expl_dmg_req = 12000; level.global_damage_func = ::zombie_damage; level.custom_end_screen = ::custom_end_screen; level.game_module_onplayerconnect = ::grief_onplayerconnect; @@ -354,9 +355,9 @@ zombie_goto_round(target_round) players = get_players(); foreach(player in players) { - if(player.score < level.player_restart_points) + if(player.score < level.player_starting_points) { - player maps/mp/zombies/_zm_score::add_to_player_score(level.player_restart_points - player.score); + player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score); } if(isDefined(player get_player_placeable_mine())) @@ -1584,4 +1585,13 @@ spawn_bots(num) wait 0.4; // need wait or bots don't spawn at correct origin } + + flag_wait( "initial_blackscreen_passed" ); + + wait 10; + + foreach(bot in level.bots) + { + bot enableInvulnerability(); + } } \ No newline at end of file