mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Use map menu images for map vote
Add correct sort to map vote text HUD Add fade to Power Station menu image
This commit is contained in:
@ -13,21 +13,19 @@ init()
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precache_shaders()
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{
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precacheshader("menu_zm_popup");
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precacheshader("loadscreen_zm_transit_zclassic_transit");
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precacheshader("loadscreen_zm_highrise_zclassic_rooftop");
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precacheshader("loadscreen_zm_prison_zclassic_prison");
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precacheshader("loadscreen_zm_buried_zclassic_processing");
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precacheshader("loadscreen_zm_tomb_zclassic_tomb");
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precacheshader("loadscreen_zm_transit_zstandard_transit");
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precacheshader("loadscreen_zm_transit_zstandard_farm");
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precacheshader("loadscreen_zm_transit_zstandard_town");
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precacheshader("loadscreen_zm_nuked_zstandard_nuked");
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precacheshader("loadscreen_zm_transit_zgrief_transit");
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precacheshader("loadscreen_zm_transit_zgrief_farm");
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precacheshader("loadscreen_zm_transit_zgrief_town");
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precacheshader("loadscreen_zm_prison_zgrief_cellblock");
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precacheshader("loadscreen_zm_buried_zgrief_street");
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precacheshader("loadscreen_zm_transit_dr_zcleansed_diner");
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precacheshader("menu_zm_transit_zclassic_transit");
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precacheshader("menu_zm_highrise_zclassic_rooftop");
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precacheshader("menu_zm_prison_zclassic_prison");
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precacheshader("menu_zm_buried_zclassic_processing");
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precacheshader("menu_zm_tomb_zclassic_tomb");
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precacheshader("menu_zm_transit_zsurvival_transit");
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precacheshader("menu_zm_transit_zsurvival_diner");
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precacheshader("menu_zm_transit_zsurvival_farm");
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precacheshader("menu_zm_transit_zsurvival_town");
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precacheshader("menu_zm_nuked_zsurvival_nuked");
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precacheshader("menu_zm_prison_zencounter_cellblock");
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precacheshader("menu_zm_buried_zencounter_street");
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precacheshader("menu_zm_map_transit_blit_power");
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}
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random_map_rotation()
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@ -318,7 +316,7 @@ create_map_image_hud(image, x, y)
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hud.sort = -1;
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hud.foreground = 1;
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hud.alpha = 1;
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hud setShader(image, 175, 85);
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hud setShader(image, 180, 95);
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return hud;
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}
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@ -334,6 +332,7 @@ create_map_name_hud(name, x, y)
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hud.vertalign = "middle";
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hud.alignx = "center";
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hud.aligny = "middle";
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hud.sort = 1;
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hud.foreground = 1;
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hud.alpha = 1;
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hud setText(name);
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@ -352,6 +351,7 @@ create_map_gametype_hud(name, x, y)
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hud.vertalign = "middle";
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hud.alignx = "center";
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hud.aligny = "middle";
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hud.sort = 1;
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hud.foreground = 1;
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hud.alpha = 1;
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hud setText(name);
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@ -370,6 +370,7 @@ create_map_vote_count_hud(x, y)
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hud.vertalign = "middle";
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hud.alignx = "center";
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hud.aligny = "middle";
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hud.sort = 1;
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hud.foreground = 1;
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hud.alpha = 1;
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hud setValue(0);
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@ -731,28 +732,64 @@ get_name_for_loc(map, location, gametype)
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get_image_for_loc(map, location, gametype)
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{
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if (location == "diner")
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gamemode = get_gamemode_for_gametype(gametype);
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if (location == "power")
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{
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return "loadscreen_zm_transit_dr_zcleansed_diner";
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}
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else if (location == "power" || location == "tunnel" || location == "cornfield")
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{
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return "loadscreen_zm_transit_zstandard_transit";
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}
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else if (location == "nuked")
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{
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return "loadscreen_zm_nuked_zstandard_nuked";
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}
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else if (location == "docks")
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{
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return "loadscreen_zm_prison_zgrief_cellblock";
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}
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else if (location == "maze")
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{
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return "loadscreen_zm_buried_zgrief_street";
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return "menu_zm_map_transit_blit_power";
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}
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return "loadscreen_" + map + "_" + gametype + "_" + location;
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if (map == "zm_transit" && gamemode != "zclassic")
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{
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gamemode = "zsurvival";
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}
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if (location == "diner")
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{
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gamemode = "zencounter";
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}
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if (location == "tunnel" || location == "cornfield")
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{
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gamemode = "zsurvival";
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location = "transit";
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}
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if (location == "nuked")
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{
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gamemode = "zsurvival";
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}
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if (location == "cellblock" || location == "docks")
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{
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gamemode = "zencounter";
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location = "cellblock";
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}
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if (location == "street" || location == "maze")
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{
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gamemode = "zencounter";
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location = "street";
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}
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return "menu_" + map + "_" + gamemode + "_" + location;
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}
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get_gamemode_for_gametype(gametype)
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{
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gamemode = "zclassic";
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if (gametype == "zstandard")
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{
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gamemode = "zsurvival";
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}
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if (gametype == "zgrief")
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{
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gamemode = "zencounter";
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}
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return gamemode;
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}
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rotation_string_to_array(string)
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