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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-27 07:30:09 -05:00
Staffs: kill on any round when upgraded
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62
scripts/zm/replaced/_zm_weap_staff_lightning.gsc
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62
scripts/zm/replaced/_zm_weap_staff_lightning.gsc
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\animscripts\shared;
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#include maps\mp\zombies\_zm_weap_staff_lightning;
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staff_lightning_ball_damage_over_time( e_source, e_target, e_attacker )
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{
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e_attacker endon( "disconnect" );
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e_target setclientfield( "lightning_impact_fx", 1 );
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e_target thread maps\mp\zombies\_zm_audio::do_zombies_playvocals( "electrocute", e_target.animname );
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n_range_sq = e_source.n_range * e_source.n_range;
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e_target.is_being_zapped = 1;
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e_target setclientfield( "lightning_arc_fx", 1 );
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wait 0.5;
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if ( isdefined( e_source ) )
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{
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if ( !isdefined( e_source.n_damage_per_sec ) )
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e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel );
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n_damage_per_pulse = e_source.n_damage_per_sec * 1.0;
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}
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while ( isdefined( e_source ) && isalive( e_target ) )
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{
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e_target thread stun_zombie();
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wait 1.0;
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if ( !isdefined( e_source ) || !isalive( e_target ) )
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break;
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n_dist_sq = distancesquared( e_source.origin, e_target.origin );
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if ( n_dist_sq > n_range_sq )
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break;
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if ( isalive( e_target ) && isdefined( e_source ) )
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{
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e_target thread zombie_shock_eyes();
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e_target thread staff_lightning_kill_zombie( e_attacker, e_source.str_weapon );
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break;
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}
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}
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if ( isdefined( e_target ) )
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{
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e_target.is_being_zapped = 0;
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e_target setclientfield( "lightning_arc_fx", 0 );
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}
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}
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get_lightning_ball_damage_per_sec( n_charge )
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{
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return 2500;
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}
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