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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Update loading screen game mode name before map rotate
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8adffcaac9
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@ -465,12 +465,21 @@ map_vote()
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}
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}
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setDvar("ui_gametype_obj_cur", maps[index]["obj_name"]);
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setDvar("ui_gametype_obj_cur", maps[index]["obj_name"]);
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level thread wait_and_setclientdvarall(1.5, "ui_gametype_obj", getDvar("ui_gametype_obj_cur"));
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}
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}
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level.zombie_vars["vote_input_hud"].alpha = 0;
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level.zombie_vars["vote_input_hud"].alpha = 0;
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level.zombie_vars["vote_timer_hud"].alpha = 0;
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level.zombie_vars["vote_timer_hud"].alpha = 0;
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}
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}
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wait_and_setclientdvarall(time, dvar, value)
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{
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wait time;
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scripts\zm\_zm_reimagined::setclientdvarall(dvar, value);
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}
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create_map_image_hud(image, x, y)
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create_map_image_hud(image, x, y)
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{
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{
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hud = newHudElem();
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hud = newHudElem();
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@ -598,7 +598,7 @@ function CoD.Loading.GetGametypeDisplayName(gametype)
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return Engine.Localize("ZMUI_ZCLASSIC_GAMEMODE_CAPS")
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return Engine.Localize("ZMUI_ZCLASSIC_GAMEMODE_CAPS")
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end
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end
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if gametype == CoD.Zombie.GAMETYPE_ZGRIEF then
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if gametype == CoD.Zombie.GAMETYPE_ZGRIEF and UIExpression.DvarString(nil, "ui_gametype_obj") ~= "" then
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return Engine.Localize("ZMUI_" .. UIExpression.DvarString(nil, "ui_gametype_obj") .. "_CAPS")
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return Engine.Localize("ZMUI_" .. UIExpression.DvarString(nil, "ui_gametype_obj") .. "_CAPS")
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end
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end
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