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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Update loading screen game mode name before map rotate

This commit is contained in:
Jbleezy 2024-06-02 02:11:50 -07:00
parent 8adffcaac9
commit 8d460f64dc
2 changed files with 10 additions and 1 deletions

View File

@ -465,12 +465,21 @@ map_vote()
} }
setDvar("ui_gametype_obj_cur", maps[index]["obj_name"]); setDvar("ui_gametype_obj_cur", maps[index]["obj_name"]);
level thread wait_and_setclientdvarall(1.5, "ui_gametype_obj", getDvar("ui_gametype_obj_cur"));
} }
level.zombie_vars["vote_input_hud"].alpha = 0; level.zombie_vars["vote_input_hud"].alpha = 0;
level.zombie_vars["vote_timer_hud"].alpha = 0; level.zombie_vars["vote_timer_hud"].alpha = 0;
} }
wait_and_setclientdvarall(time, dvar, value)
{
wait time;
scripts\zm\_zm_reimagined::setclientdvarall(dvar, value);
}
create_map_image_hud(image, x, y) create_map_image_hud(image, x, y)
{ {
hud = newHudElem(); hud = newHudElem();

View File

@ -598,7 +598,7 @@ function CoD.Loading.GetGametypeDisplayName(gametype)
return Engine.Localize("ZMUI_ZCLASSIC_GAMEMODE_CAPS") return Engine.Localize("ZMUI_ZCLASSIC_GAMEMODE_CAPS")
end end
if gametype == CoD.Zombie.GAMETYPE_ZGRIEF then if gametype == CoD.Zombie.GAMETYPE_ZGRIEF and UIExpression.DvarString(nil, "ui_gametype_obj") ~= "" then
return Engine.Localize("ZMUI_" .. UIExpression.DvarString(nil, "ui_gametype_obj") .. "_CAPS") return Engine.Localize("ZMUI_" .. UIExpression.DvarString(nil, "ui_gametype_obj") .. "_CAPS")
end end