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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Tombstone: add in solo correctly

Fixes not being added on Tranzit in solo
This commit is contained in:
Jbleezy 2022-01-15 02:14:43 -08:00
parent 3afb85f753
commit 8da5e2df27
2 changed files with 11 additions and 93 deletions

View File

@ -0,0 +1,8 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
solo_tombstone_removal()
{
// tombstone added in solo
}

View File

@ -4,6 +4,7 @@
#include scripts/zm/replaced/zm_transit; #include scripts/zm/replaced/zm_transit;
#include scripts/zm/replaced/zm_transit_gamemodes; #include scripts/zm/replaced/zm_transit_gamemodes;
#include scripts/zm/replaced/zm_transit_utility;
#include scripts/zm/replaced/_zm_weap_emp_bomb; #include scripts/zm/replaced/_zm_weap_emp_bomb;
#include scripts/zm/replaced/_zm_equip_electrictrap; #include scripts/zm/replaced/_zm_equip_electrictrap;
#include scripts/zm/replaced/_zm_equip_turret; #include scripts/zm/replaced/_zm_equip_turret;
@ -13,6 +14,7 @@ main()
{ {
replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot); replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
replaceFunc(maps/mp/zm_transit_gamemodes::init, scripts/zm/replaced/zm_transit_gamemodes::init); replaceFunc(maps/mp/zm_transit_gamemodes::init, scripts/zm/replaced/zm_transit_gamemodes::init);
replaceFunc(maps/mp/zm_transit_utility::solo_tombstone_removal, scripts/zm/replaced/zm_transit_utility::solo_tombstone_removal);
replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate); replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy); replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, scripts/zm/replaced/_zm_equip_turret::startturretdeploy); replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, scripts/zm/replaced/_zm_equip_turret::startturretdeploy);
@ -36,7 +38,6 @@ init()
path_exploit_fixes(); path_exploit_fixes();
level thread add_tombstone_machine_solo();
level thread power_local_electric_doors_globally(); level thread power_local_electric_doors_globally();
level thread b23r_hint_string_fix(); level thread b23r_hint_string_fix();
} }
@ -115,86 +116,6 @@ power_local_electric_doors_globally()
} }
} }
add_tombstone_machine_solo()
{
if (!(is_classic() && level.scr_zm_map_start_location == "transit"))
{
return;
}
if (!flag("solo_game"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_scavenger" && IsSubStr(struct.script_string, "zclassic"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_tombstone_jingle";
use_trigger.script_string = "tombstone_perk";
use_trigger.script_label = "mus_perks_tombstone_sting";
use_trigger.target = "vending_tombstone";
perk_machine.script_string = "tombstone_perk";
perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk";
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
b23r_hint_string_fix() b23r_hint_string_fix()
{ {
flag_wait( "initial_blackscreen_passed" ); flag_wait( "initial_blackscreen_passed" );
@ -447,6 +368,7 @@ town_move_tombstone_machine()
angles = (0, 180, 0); angles = (0, 180, 0);
use_trigger = spawn( "trigger_radius_use", origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 ); use_trigger = spawn( "trigger_radius_use", origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending"; use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam(); use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", origin ); perk_machine = spawn( "script_model", origin );
perk_machine.angles = angles; perk_machine.angles = angles;
@ -484,18 +406,6 @@ town_move_tombstone_machine()
perk_machine.targetname = "vending_tombstone"; perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk"; bump_trigger.script_string = "tombstone_perk";
level thread tombstone_machine_set_script_noteworthy_later(use_trigger, perk_struct);
}
tombstone_machine_set_script_noteworthy_later(use_trigger, perk_struct)
{
// wait until inital machine is removed
flag_wait( "initial_blackscreen_passed" );
wait 0.05;
// wait until after to set script_noteworthy so new machine isn't removed
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on(); level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think(); use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog(); use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();