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Origins: make staff parts HUD show player staff and player gem

Origins: make staff parts HUD not show player staff on staff crafted
This commit is contained in:
Jbleezy
2024-01-29 07:13:42 -08:00
parent 7dddb0c7d2
commit 8e3be3783d
5 changed files with 568 additions and 0 deletions

View File

@ -62,6 +62,14 @@ register_clientfields()
setupclientfieldcodecallbacks("world", 1, "piece_record_zm_vinyl_fire");
setupclientfieldcodecallbacks("world", 1, "piece_record_zm_vinyl_lightning");
bits = getminbitcountfornum(5);
registerclientfield("world", "gem_player1", 14000, bits, "int", undefined, 0, 1);
registerclientfield("world", "gem_player2", 14000, bits, "int", undefined, 0, 1);
registerclientfield("world", "gem_player3", 14000, bits, "int", undefined, 0, 1);
registerclientfield("world", "gem_player4", 14000, bits, "int", undefined, 0, 1);
setupclientfieldcodecallbacks("world", 1, "gem_player1");
setupclientfieldcodecallbacks("world", 1, "gem_player2");
setupclientfieldcodecallbacks("world", 1, "gem_player3");
setupclientfieldcodecallbacks("world", 1, "gem_player4");
registerclientfield("world", "staff_player1", 14000, bits, "int", undefined, 0, 1);
registerclientfield("world", "staff_player2", 14000, bits, "int", undefined, 0, 1);
registerclientfield("world", "staff_player3", 14000, bits, "int", undefined, 0, 1);