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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-08 12:58:13 -05:00
Jet Gun: remove buildable table model when player has weapon
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@ -181,6 +181,7 @@
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* No longer automatically switched to weapon when picked up
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* No longer automatically switched to weapon when picked up
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* No longer disassembles when overheated
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* No longer disassembles when overheated
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* Weapon is taken when overheated
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* Weapon is taken when overheated
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* Buildable table model no longer shows when player has weapon
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### Sliquifier
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### Sliquifier
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* Added upgraded version
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* Added upgraded version
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@ -208,6 +208,19 @@ buildable_place_think()
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self.stub.model show();
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self.stub.model show();
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}
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}
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if ( !isDefined( self.stub.stand_model ) && maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
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{
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self.stub.stand_model = spawn( "script_model", self.stub.model.origin );
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self.stub.stand_model.angles = self.stub.model.angles;
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if ( self.stub.weaponname == "jetgun_zm" )
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{
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self.stub.stand_model setModel( "p6_zm_buildable_sq_electric_box" );
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self.stub.stand_model.origin += (0, 0, -23);
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self.stub.stand_model.angles += (0, 90, 90);
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}
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}
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while ( self.stub.persistent == 1 )
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while ( self.stub.persistent == 1 )
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{
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{
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self waittill( "trigger", player );
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self waittill( "trigger", player );
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@ -254,6 +267,14 @@ buildable_place_think()
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player giveweapon( self.stub.weaponname );
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player giveweapon( self.stub.weaponname );
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player setweaponammoclip( self.stub.weaponname, 1 );
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player setweaponammoclip( self.stub.weaponname, 1 );
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if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
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{
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if ( isDefined( self.stub.model ) )
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{
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self.stub.model thread model_go_away(self.stub.weaponname);
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}
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}
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if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
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if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
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{
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{
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self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
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self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
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@ -286,6 +307,18 @@ buildable_place_think()
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}
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}
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}
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}
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model_go_away(weaponname)
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{
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self hide();
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while (maps\mp\zombies\_zm_equipment::limited_equipment_in_use(weaponname))
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{
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wait 0.05;
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}
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self show();
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}
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model_fly_away(weaponname)
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model_fly_away(weaponname)
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{
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{
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origin = self.origin;
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origin = self.origin;
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@ -307,10 +340,10 @@ model_fly_away(weaponname)
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self hide();
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self hide();
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playfx( level._effect["poltergeist"], self.origin );
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playfx( level._effect["poltergeist"], self.origin );
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self thread model_think(weaponname);
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self thread model_fly_away_think(weaponname);
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}
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}
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model_think(weaponname)
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model_fly_away_think(weaponname)
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{
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{
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joker_model = spawn( "script_model", self.origin - (0, 0, 14) );
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joker_model = spawn( "script_model", self.origin - (0, 0, 14) );
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joker_model.angles = self.angles + (0, 90, 0);
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joker_model.angles = self.angles + (0, 90, 0);
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@ -551,12 +551,7 @@ craftablestub_update_prompt( player, unitrigger )
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if ( self.equipname == "equip_dieseldrone_zm" )
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if ( self.equipname == "equip_dieseldrone_zm" )
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{
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{
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if ( player hasWeapon( self.equipname ) || ( isDefined( level.maxis_quadrotor ) && isDefined( level.maxis_quadrotor.player_owner ) && level.maxis_quadrotor.player_owner == player ) )
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if (level.quadrotor_status.picked_up)
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{
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self.hint_string = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
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return false;
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}
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else if (level.quadrotor_status.picked_up)
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{
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{
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self.hint_string = &"ZOMBIE_BUILD_PIECE_ONLY_ONE";
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self.hint_string = &"ZOMBIE_BUILD_PIECE_ONLY_ONE";
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return false;
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return false;
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