mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-08 12:58:13 -05:00
Jet Gun: remove buildable table model when player has weapon
This commit is contained in:
@ -181,6 +181,7 @@
|
||||
* No longer automatically switched to weapon when picked up
|
||||
* No longer disassembles when overheated
|
||||
* Weapon is taken when overheated
|
||||
* Buildable table model no longer shows when player has weapon
|
||||
|
||||
### Sliquifier
|
||||
* Added upgraded version
|
||||
|
@ -208,6 +208,19 @@ buildable_place_think()
|
||||
self.stub.model show();
|
||||
}
|
||||
|
||||
if ( !isDefined( self.stub.stand_model ) && maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
|
||||
{
|
||||
self.stub.stand_model = spawn( "script_model", self.stub.model.origin );
|
||||
self.stub.stand_model.angles = self.stub.model.angles;
|
||||
|
||||
if ( self.stub.weaponname == "jetgun_zm" )
|
||||
{
|
||||
self.stub.stand_model setModel( "p6_zm_buildable_sq_electric_box" );
|
||||
self.stub.stand_model.origin += (0, 0, -23);
|
||||
self.stub.stand_model.angles += (0, 90, 90);
|
||||
}
|
||||
}
|
||||
|
||||
while ( self.stub.persistent == 1 )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
@ -254,6 +267,14 @@ buildable_place_think()
|
||||
player giveweapon( self.stub.weaponname );
|
||||
player setweaponammoclip( self.stub.weaponname, 1 );
|
||||
|
||||
if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
|
||||
{
|
||||
if ( isDefined( self.stub.model ) )
|
||||
{
|
||||
self.stub.model thread model_go_away(self.stub.weaponname);
|
||||
}
|
||||
}
|
||||
|
||||
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
|
||||
{
|
||||
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
|
||||
@ -286,6 +307,18 @@ buildable_place_think()
|
||||
}
|
||||
}
|
||||
|
||||
model_go_away(weaponname)
|
||||
{
|
||||
self hide();
|
||||
|
||||
while (maps\mp\zombies\_zm_equipment::limited_equipment_in_use(weaponname))
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self show();
|
||||
}
|
||||
|
||||
model_fly_away(weaponname)
|
||||
{
|
||||
origin = self.origin;
|
||||
@ -307,10 +340,10 @@ model_fly_away(weaponname)
|
||||
self hide();
|
||||
playfx( level._effect["poltergeist"], self.origin );
|
||||
|
||||
self thread model_think(weaponname);
|
||||
self thread model_fly_away_think(weaponname);
|
||||
}
|
||||
|
||||
model_think(weaponname)
|
||||
model_fly_away_think(weaponname)
|
||||
{
|
||||
joker_model = spawn( "script_model", self.origin - (0, 0, 14) );
|
||||
joker_model.angles = self.angles + (0, 90, 0);
|
||||
|
@ -551,12 +551,7 @@ craftablestub_update_prompt( player, unitrigger )
|
||||
|
||||
if ( self.equipname == "equip_dieseldrone_zm" )
|
||||
{
|
||||
if ( player hasWeapon( self.equipname ) || ( isDefined( level.maxis_quadrotor ) && isDefined( level.maxis_quadrotor.player_owner ) && level.maxis_quadrotor.player_owner == player ) )
|
||||
{
|
||||
self.hint_string = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
|
||||
return false;
|
||||
}
|
||||
else if (level.quadrotor_status.picked_up)
|
||||
if (level.quadrotor_status.picked_up)
|
||||
{
|
||||
self.hint_string = &"ZOMBIE_BUILD_PIECE_ONLY_ONE";
|
||||
return false;
|
||||
|
Reference in New Issue
Block a user