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Die Rise: solo lives fixes

This commit is contained in:
Jbleezy
2022-01-11 05:09:20 -08:00
parent 88d1980ac0
commit 8fe8586c52
3 changed files with 140 additions and 0 deletions

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@ -0,0 +1,30 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_chugabud;
chugabud_bleed_timeout( delay, corpse )
{
self endon( "player_suicide" );
self endon( "disconnect" );
corpse endon( "death" );
wait delay;
if ( isDefined( corpse.revivetrigger ) )
{
while ( corpse.revivetrigger.beingrevived )
{
wait 0.01;
}
}
if ( flag( "solo_game" ) && self.lives > 0 && isDefined( self.loadout.perks ) && self.loadout.perks.size > 0 )
{
self.lives--;
corpse notify( "player_revived" );
return;
}
self chugabud_corpse_cleanup( corpse, 0 );
}

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zm_highrise_classic;
insta_kill_player( perks_can_respawn_player, kill_if_falling )
{
self endon( "disconnect" );
if ( isDefined( perks_can_respawn_player ) && perks_can_respawn_player == 0 )
{
if ( self hasperk( "specialty_quickrevive" ) )
{
self unsetperk( "specialty_quickrevive" );
}
if ( self hasperk( "specialty_finalstand" ) )
{
self unsetperk( "specialty_finalstand" );
}
}
self maps/mp/zombies/_zm_buildables::player_return_piece_to_original_spawn();
if ( isDefined( self.insta_killed ) && self.insta_killed )
{
return;
}
if ( isDefined( self.ignore_insta_kill ) )
{
self.disable_chugabud_corpse = 1;
return;
}
if ( self hasperk( "specialty_finalstand" ) )
{
self.ignore_insta_kill = 1;
self.disable_chugabud_corpse = 1;
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
return;
}
if ( !isDefined( kill_if_falling ) || kill_if_falling == 0 )
{
if ( !self isonground() )
{
return;
}
}
if ( is_player_killable( self ) )
{
self.insta_killed = 1;
in_last_stand = 0;
self notify( "chugabud_effects_cleanup" );
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
in_last_stand = 1;
}
self thread blood_splat();
if ( getnumconnectedplayers() == 1 )
{
if ( isDefined( self.lives ) && self.lives > 0 )
{
self.waiting_to_revive = 1;
points = getstruct( "zone_green_start", "script_noteworthy" );
spawn_points = getstructarray( points.target, "targetname" );
point = spawn_points[ 0 ];
if ( in_last_stand == 0 )
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
wait 0.5;
self freezecontrols( 1 );
wait 0.25;
self setorigin( point.origin + vectorScale( ( 0, 0, 1 ), 20 ) );
self.angles = point.angles;
if ( in_last_stand )
{
flag_set( "instant_revive" );
self.stopflashingbadlytime = getTime() + 1000;
wait_network_frame();
flag_clear( "instant_revive" );
}
else
{
self thread maps/mp/zombies/_zm_laststand::auto_revive( self );
self.waiting_to_revive = 0;
self.solo_respawn = 0;
self.lives--;
}
self freezecontrols( 0 );
self.insta_killed = 0;
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
wait_network_frame();
self.bleedout_time = 0;
}
self.insta_killed = 0;
}
}

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@ -2,6 +2,15 @@
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include scripts/zm/replaced/zm_highrise_classic;
#include scripts/zm/replaced/_zm_chugabud;
main()
{
replaceFunc(maps/mp/zm_highrise_classic::insta_kill_player, scripts/zm/replaced/zm_highrise_classic::insta_kill_player);
replaceFunc(maps/mp/zombies/_zm_chugabud::chugabud_bleed_timeout, scripts/zm/replaced/_zm_chugabud::chugabud_bleed_timeout);
}
init() init()
{ {
level thread elevator_solo_revive_fix(); level thread elevator_solo_revive_fix();