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https://github.com/JezuzLizard/BO2-Reimagined.git
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EMP Grenade: sprinting no longer wakes up EMP'd zombies
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@ -69,6 +69,7 @@
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### EMP Grenade
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* Decreased perk EMP time from 90 seconds to 60 seconds
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* Decreased zombie EMP radius by 30% (same radius as perk EMP)
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* Sprinting no longer wakes up EMP'd zombies
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* No longer effects players
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### Jet Gun
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@ -8,6 +8,7 @@
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#include scripts/zm/replaced/_zm_utility;
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#include scripts/zm/replaced/_zm_powerups;
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#include scripts/zm/replaced/_zm_equipment;
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#include scripts/zm/replaced/_zm_ai_basic;
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main()
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{
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@ -16,6 +17,7 @@ main()
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replaceFunc(maps/mp/zombies/_zm_utility::track_players_intersection_tracker, scripts/zm/replaced/_zm_utility::track_players_intersection_tracker);
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replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
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replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
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replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
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}
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init()
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40
scripts/zm/replaced/_zm_ai_basic.gsc
Normal file
40
scripts/zm/replaced/_zm_ai_basic.gsc
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@ -0,0 +1,40 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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inert_wakeup()
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{
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self endon( "death" );
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self endon( "stop_zombie_inert" );
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wait 0.1;
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self thread maps/mp/zombies/_zm_ai_basic::inert_damage();
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self thread maps/mp/zombies/_zm_ai_basic::inert_bump();
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while ( 1 )
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{
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current_time = getTime();
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players = get_players();
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foreach ( player in players )
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{
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dist_sq = distancesquared( self.origin, player.origin );
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if ( dist_sq < 4096 )
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{
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self maps/mp/zombies/_zm_ai_basic::stop_inert();
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return;
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}
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if ( dist_sq < 5760000 )
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{
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if ( ( current_time - player.lastfiretime ) < 100 )
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{
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self maps/mp/zombies/_zm_ai_basic::stop_inert();
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return;
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}
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}
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}
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wait 0.1;
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}
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}
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@ -3,6 +3,7 @@
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#include maps\mp\zombies\_zm_utility;
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#include scripts/zm/replaced/zm_transit;
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#include scripts/zm/replaced/_zm_weap_emp_bomb;
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#include scripts/zm/replaced/_zm_equip_electrictrap;
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#include scripts/zm/replaced/_zm_equip_turret;
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