1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-23 05:30:41 -05:00

Meat powerup: add back melee moving meat throws it

This commit is contained in:
Jbleezy
2023-03-15 00:23:10 -07:00
parent 5ba1b7bbd8
commit 91fb5824d1
3 changed files with 22 additions and 183 deletions

View File

@ -22,7 +22,16 @@ meat_bounce_override( pos, normal, ent, bounce )
{
if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) )
{
level thread meat_stink_player( ent );
if (ent isMeleeing()) // && ent is_player_looking_at(pos, 0.5, 0)
{
ent thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self);
return;
}
else
{
level thread meat_stink_player( ent );
}
if ( isdefined( self.owner ) )
{
@ -62,7 +71,16 @@ meat_bounce_override( pos, normal, ent, bounce )
if ( isdefined( closest_player ) )
{
level thread meat_stink_player( closest_player );
if (closest_player isMeleeing()) // && ent is_player_looking_at(pos, 0.5, 0)
{
closest_player thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self);
return;
}
else
{
level thread meat_stink_player( closest_player );
}
if ( isdefined( self.owner ) )
{

View File

@ -1,164 +1,8 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_game_module_meat_utility;
item_meat_watch_trigger( meat_id, trigger, callback, playersoundonuse, npcsoundonuse )
{
self endon( "death" );
self thread maps\mp\gametypes_zm\zmeat::item_quick_trigger( meat_id, trigger );
while ( 1 )
{
trigger waittill( "usetrigger", player );
if ( !isalive( player ) )
{
continue;
}
if ( !is_player_valid( player ) )
{
continue;
}
if ( player has_powerup_weapon() )
{
continue;
}
if ( player maps\mp\zombies\_zm_laststand::is_reviving_any() )
{
continue;
}
volley = 0;
if ( self.meat_is_flying )
{
if ( player isMeleeing() )
{
volley = 1;
}
}
player.volley_meat = volley;
if ( is_true( self._fake_meat ) )
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_fake_take", player, self );
}
else if ( volley )
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_volley", player, self );
}
else if ( self.meat_is_moving )
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_catch", player, self );
}
else
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_take", player, self );
}
if ( is_true( self._fake_meat ) )
{
player playlocalsound( level.zmb_laugh_alias );
wait_network_frame();
if ( !isDefined( self ) )
{
return;
}
self maps\mp\gametypes_zm\zmeat::cleanup_meat();
return;
}
curr_weap = player getcurrentweapon();
if ( !maps\mp\gametypes_zm\zmeat::is_meat( curr_weap ) )
{
player.pre_meat_weapon = curr_weap;
}
if ( self.meat_is_moving )
{
if ( volley )
{
self maps\mp\gametypes_zm\zmeat::item_meat_volley( player );
}
else
{
self maps\mp\gametypes_zm\zmeat::item_meat_caught( player, self.meat_is_flying );
}
}
self maps\mp\gametypes_zm\zmeat::item_meat_pickup();
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
if ( volley )
{
player thread spike_the_meat( self );
}
else
{
self thread [[ callback ]]( player );
if ( !isDefined( player._meat_hint_shown ) )
{
player thread maps\mp\gametypes_zm\zmeat::show_meat_throw_hint();
player._meat_hint_shown = 1;
}
}
}
}
spike_the_meat( meat )
{
if ( is_true( self._kicking_meat ) )
{
return;
}
fake_meat = 0;
self._kicking_meat = 1;
self._spawning_meat = 1;
org = self getweaponmuzzlepoint();
vel = meat getvelocity();
if ( !is_true( meat._fake_meat ) )
{
meat maps\mp\gametypes_zm\zmeat::cleanup_meat();
level._last_person_to_throw_meat = self;
level._last_person_to_throw_meat_time = getTime();
level._meat_splitter_activated = 0;
}
else
{
fake_meat = 1;
meat maps\mp\gametypes_zm\zmeat::cleanup_meat();
}
kickangles = self.angles;
launchdir = anglesToForward( kickangles );
speed = length( vel );
launchvel = vectorScale( launchdir, speed );
grenade = self magicgrenadetype( get_gamemode_var( "item_meat_name" ), org, ( launchvel[ 0 ], launchvel[ 1 ], 120 ) );
grenade playsound( "zmb_meat_meat_tossed" );
grenade thread maps\mp\gametypes_zm\zmeat::waittill_loopstart();
if ( fake_meat )
{
grenade._fake_meat = 1;
grenade thread maps\mp\gametypes_zm\zmeat::delete_on_real_meat_pickup();
level._kicked_meat = grenade;
}
wait 0.1;
self._spawning_meat = 0;
self._kicking_meat = 0;
if ( !fake_meat )
{
level notify( "meat_thrown", self );
level notify( "meat_kicked" );
}
}
create_item_meat_watcher()
{
wait 0.05;
watcher = self maps\mp\gametypes_zm\_weaponobjects::createuseweaponobjectwatcher( "item_meat", get_gamemode_var( "item_meat_name" ), self.team );
watcher.pickup = ::item_meat_on_pickup;
watcher.onspawn = ::item_meat_spawned;
watcher.onspawnretrievetriggers = ::play_item_meat_on_spawn_retrieve_trigger;
watcher.headicon = 0;
}
#include maps\mp\gametypes_zm\zmeat;
item_meat_on_spawn_retrieve_trigger( watcher, player, weaponname )
{
@ -255,12 +99,6 @@ item_meat_on_spawn_retrieve_trigger( watcher, player, weaponname )
if ( isdefined( level.dont_allow_meat_interaction ) && level.dont_allow_meat_interaction )
self.item_meat_pick_up_trigger setinvisibletoall();
else
{
self thread item_meat_watch_trigger( self.meat_id, self.item_meat_pick_up_trigger, ::item_meat_on_pickup, level.meat_pickupsoundplayer, level.meat_pickupsound );
self thread kick_meat_monitor();
self thread last_stand_meat_nudge();
}
self._respawned_meat = undefined;
}
@ -333,13 +171,3 @@ player_wait_take_meat( meat_name )
self.dont_touch_the_meat = 0;
}
kick_meat_monitor()
{
// no kick
}
last_stand_meat_nudge()
{
// no kick
}

View File

@ -27,14 +27,7 @@ main()
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onplayerspawned, scripts\zm\replaced\_zm_gametype::onplayerspawned);
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::hide_gump_loading_for_hotjoiners, scripts\zm\replaced\_zm_gametype::hide_gump_loading_for_hotjoiners);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink, scripts\zm\replaced\zgrief::meat_stink);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_player, scripts\zm\replaced\zgrief::meat_stink_player);
replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_trigger, scripts\zm\replaced\zmeat::item_meat_watch_trigger);
replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_on_spawn_retrieve_trigger, scripts\zm\replaced\zmeat::item_meat_on_spawn_retrieve_trigger);
replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_bounce, scripts\zm\replaced\zmeat::item_meat_watch_bounce);
replaceFunc(maps\mp\gametypes_zm\zmeat::player_wait_take_meat, scripts\zm\replaced\zmeat::player_wait_take_meat);
replaceFunc(maps\mp\gametypes_zm\zmeat::kick_meat_monitor, scripts\zm\replaced\zmeat::kick_meat_monitor);
replaceFunc(maps\mp\gametypes_zm\zmeat::last_stand_meat_nudge, scripts\zm\replaced\zmeat::last_stand_meat_nudge);
}
init()
@ -717,7 +710,7 @@ grief_onplayerconnect()
self thread obj_waypoint();
self thread headstomp_watcher();
self thread smoke_grenade_cluster_watcher();
self thread scripts\zm\replaced\zmeat::create_item_meat_watcher();
self thread maps\mp\gametypes_zm\zmeat::create_item_meat_watcher();
self.killsconfirmed = 0;
self.killsdenied = 0;
self.captures = 0;