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https://github.com/JezuzLizard/BO2-Reimagined.git
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Race: make zombie spawn delay constant at 0.5 seconds
Race: fix zombie move speed increment Race: remove gaining 500 points each round
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@ -567,7 +567,6 @@
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* Get 500 kills to win the game
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* Get 500 kills to win the game
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* Starts at round 1
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* Starts at round 1
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* Round increments every 30 seconds (up to round 20)
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* Round increments every 30 seconds (up to round 20)
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* Players gain 500 points at the beginning of each round
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* Players respawn after being down for 10 seconds
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* Players respawn after being down for 10 seconds
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#### Containment
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#### Containment
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@ -2420,8 +2420,8 @@ race_think()
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setroundsplayed(level.round_number);
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setroundsplayed(level.round_number);
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level.zombie_starting_move_speed = 35;
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level.zombie_move_speed = 36;
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level.zombie_move_speed = level.zombie_starting_move_speed;
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level.zombie_vars["zombie_spawn_delay"] = 0.5;
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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@ -2439,12 +2439,10 @@ race_think()
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maps\mp\zombies\_zm::ai_calculate_health(level.round_number);
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maps\mp\zombies\_zm::ai_calculate_health(level.round_number);
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level.zombie_move_speed = level.zombie_starting_move_speed + ((level.round_number - 1) * level.zombie_vars["zombie_move_speed_multiplier"]);
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move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
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if (move_speed > level.zombie_move_speed)
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level.zombie_vars["zombie_spawn_delay"] *= 0.95;
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if(level.zombie_vars["zombie_spawn_delay"] < 0.08)
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{
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{
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level.zombie_vars["zombie_spawn_delay"] = 0.08;
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level.zombie_move_speed = move_speed;
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}
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}
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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@ -2469,12 +2467,6 @@ race_think()
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players = get_players();
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players = get_players();
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foreach(player in players)
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foreach(player in players)
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{
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{
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if(is_player_valid(player))
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{
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score = 500 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
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player maps\mp\zombies\_zm_score::add_to_player_score(score);
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}
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if(isDefined(player get_player_placeable_mine()))
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if(isDefined(player get_player_placeable_mine()))
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{
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{
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player giveweapon(player get_player_placeable_mine());
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player giveweapon(player get_player_placeable_mine());
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