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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: round reset always picks a winning team
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@ -193,23 +193,8 @@ wait_for_team_death_and_round_end()
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}
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}
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i++;
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i++;
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}
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}
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if ( cia_alive == 0 && cdc_alive == 0 && !level.isresetting_grief && !is_true( level.host_ended_game ) )
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{
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if ( !checking_for_round_end )
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wait 0.5;
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if ( isDefined( level._grief_reset_message ) )
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{
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level thread [[ level._grief_reset_message ]]();
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}
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level.isresetting_grief = 1;
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level notify( "end_round_think" );
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level.zombie_vars[ "spectators_respawn" ] = 1;
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level notify( "keep_griefing" );
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checking_for_round_end = 0;
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zombie_goto_round( level.round_number );
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level thread maps/mp/zombies/_zm_game_module::reset_grief();
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level thread maps/mp/zombies/_zm::round_think( 1 );
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}
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else if ( !checking_for_round_end )
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{
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{
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if ( cia_alive == 0 )
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if ( cia_alive == 0 )
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{
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{
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@ -222,11 +207,13 @@ wait_for_team_death_and_round_end()
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checking_for_round_end = 1;
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checking_for_round_end = 1;
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}
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}
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}
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}
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if ( cia_alive > 0 && cdc_alive > 0 )
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if ( cia_alive > 0 && cdc_alive > 0 )
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{
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{
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level notify( "stop_round_end_check" );
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level notify( "stop_round_end_check" );
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checking_for_round_end = 0;
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checking_for_round_end = 0;
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}
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}
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wait 0.05;
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wait 0.05;
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}
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}
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}
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}
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@ -362,7 +349,6 @@ round_end(winner)
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if(winner == "B")
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if(winner == "B")
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{
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{
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team = "allies";
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team = "allies";
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}
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}
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level.grief_score[winner]++;
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level.grief_score[winner]++;
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