From 96c35ed31e7bce9ed0901e9a6cd90a3e56408dd8 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Thu, 12 Mar 2020 23:56:00 -0700 Subject: [PATCH] Added dtp movement dvars --- README.md | 11 +++++++---- _zm_reimagined.gsc | 4 ++++ 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 9f4fe5af..7b10f912 100644 --- a/README.md +++ b/README.md @@ -14,17 +14,20 @@ ## Players * Unlimited sprint -* 100% backwards speed, strafe speed, and sprint strafe speed * Automatically get 3 self revives in solo +* 100% backwards speed, strafe speed, and sprint strafe speed +* Can dive again right away after just diving +* Can move after diving quicker +* Decreased dive startup time +* Disabled melee lunging * Decreased normal health regeneration delay from 2.4 seconds to 2 seconds * Decreased low health regeneration delay from 5 seconds to 4 seconds * Normal health regeneration rate is no longer instant * Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds) * Fall damage no longer increases when max health is increased * Removed blur when getting damaged -* Disabled melee lunging -* Can shoot when looking at other players -* Mantle faster +* Can shoot while looking at other players +* Increased mantle speed * Start with semtex on maps that have semtex ## HUD diff --git a/_zm_reimagined.gsc b/_zm_reimagined.gsc index 959511e6..d18cca27 100644 --- a/_zm_reimagined.gsc +++ b/_zm_reimagined.gsc @@ -197,6 +197,10 @@ set_movement_dvars() setdvar( "player_backSpeedScale", 1 ); setdvar( "player_strafeSpeedScale", 1 ); setdvar( "player_sprintStrafeSpeedScale", 1 ); + + setdvar( "dtp_post_move_pause", 0 ); + setdvar( "dtp_exhaustion_window", 100 ); + setdvar( "dtp_startup_delay", 100 ); } disable_melee_lunge()