diff --git a/README.md b/README.md index 74a3089e..8fe4219b 100644 --- a/README.md +++ b/README.md @@ -192,7 +192,8 @@ * No longer disables HUD * Disables player's perks for 30 seconds * Added fx to EMP'd players -* Decreased zombie EMP radius by 30% (same radius as perk EMP) +* Decreased zombie EMP radius by 30% (same radius as perk machine EMP) +* Decreased perk machine EMP time from 90 seconds to 60 seconds * Can destroy deployed Zombie Shields * Sprinting no longer wakes up EMP'd zombies * Zombies that are in the ground can no longer get EMP'd diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 33f9e88f..92cd463f 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -365,6 +365,7 @@ post_all_players_spawned() level.zombie_vars["riotshield_hit_points"] = 1500; level.zombie_vars["emp_stun_range"] = 420; + level.zombie_vars["emp_perk_off_time"] = 60; level.zombie_vars["slipgun_reslip_rate"] = 0; level.zombie_vars["zombie_perk_divetonuke_min_damage"] = 1000; level.zombie_vars["zombie_perk_divetonuke_max_damage"] = 5000;