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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Convert strings to localizedstrings
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@ -2,6 +2,8 @@ VERSION "1"
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CONFIG "C:/projects/cod/t6/bin/StringEd.cfg"
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FILENOTES ""
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// UI
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REFERENCE ZMUI_CLASSIC_GAMEMODE_CAPS
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LANG_ENGLISH "CLASSIC"
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@ -14,6 +16,136 @@ LANG_ENGLISH "DOCKS"
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REFERENCE ZMUI_MAZE_CAPS
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LANG_ENGLISH "MAZE"
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// HUD
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REFERENCE ZOMBIE_HUD_TOTAL_TIME
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LANG_ENGLISH "Total: "
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REFERENCE ZOMBIE_HUD_ROUND_TIME
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LANG_ENGLISH "Round: "
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REFERENCE ZOMBIE_HUD_ROUND_TOTAL_TIME
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LANG_ENGLISH "Round Total: "
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REFERENCE ZOMBIE_HUD_QUEST_COMPLETE_TIME
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LANG_ENGLISH "Quest Complete! Time: "
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REFERENCE ZOMBIE_HUD_ENEMIES_REMAINING
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LANG_ENGLISH "Enemies Remaining: "
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REFERENCE ZOMBIE_HUD_ACCOUNT_BALANCE
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LANG_ENGLISH "Account Balance: "
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REFERENCE ZOMBIE_HUD_PLACED_WEAPON
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LANG_ENGLISH "Placed Weapon: "
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REFERENCE ZOMBIE_HUD_CONTAINMENT_ZONE
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LANG_ENGLISH "Zone: "
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REFERENCE ZOMBIE_HUD_CONTAINMENT_TIME
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LANG_ENGLISH "Time: "
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REFERENCE ZM_TRANSIT_BUS_DEPART_TIME
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LANG_ENGLISH "Bus departs in: "
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REFERENCE ZOMBIE_POWERUP_CLIP_AMMO
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LANG_ENGLISH "Clip Ammo!"
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REFERENCE ZOMBIE_POWERUP_CLIP_EMPTY
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LANG_ENGLISH "Clip Empty!"
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REFERENCE ZOMBIE_ZGRIEF_INTRO
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LANG_ENGLISH "Make enemy players bleed out to gain score!"
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REFERENCE ZOMBIE_ZSNR_INTRO
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LANG_ENGLISH "Get all enemy players down to win a round!"
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REFERENCE ZOMBIE_ZRACE_INTRO
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LANG_ENGLISH "Kill zombies or enemy players to gain score!"
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REFERENCE ZOMBIE_ZCONTAINMENT_INTRO
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LANG_ENGLISH "Control the containment zone to gain score!"
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REFERENCE ZOMBIE_ZMEAT_INTRO
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LANG_ENGLISH "Hold the meat to gain score!"
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REFERENCE ZOMBIE_GRIEF_SCORE_TO_WIN
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LANG_ENGLISH "Gain &&1 score to win the game!"
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REFERENCE ZOMBIE_GRIEF_ROUNDS_TO_WIN
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LANG_ENGLISH "Win &&1 rounds to win the game!"
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REFERENCE ZOMBIE_GRIEF_GAIN_LEAD
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LANG_ENGLISH "Gained the lead!"
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REFERENCE ZOMBIE_GRIEF_LOSE_LEAD
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LANG_ENGLISH "Lost the lead!"
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REFERENCE ZOMBIE_GRIEF_WIN_ROUND
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LANG_ENGLISH "You won the round!"
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REFERENCE ZOMBIE_GRIEF_LOSE_ROUND
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LANG_ENGLISH "You lost the round!"
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REFERENCE ZOMBIE_GRIEF_WIN
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LANG_ENGLISH "YOU WIN!"
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REFERENCE ZOMBIE_GRIEF_LOSE
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LANG_ENGLISH "YOU LOSE!"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT
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LANG_ENGLISH "Enemy Down! [&&1 Remaining]"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_REVIVED
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LANG_ENGLISH "Enemy Revived! [&&1 Remaining]"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_DEAD
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LANG_ENGLISH "Enemy Bled Out! [&&1 Remaining]"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT_SCORE
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LANG_ENGLISH "Enemy Down! [&&1 Score]"
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REFERENCE ZOMBIE_ZGRIEF_ALLY_REVIVED_SCORE
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LANG_ENGLISH "Ally Revived! [&&1 Score]"
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REFERENCE ZOMBIE_ZGRIEF_BOSS_KILLED_SCORE
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LANG_ENGLISH "Boss Killed! [&&1 Score]"
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REFERENCE ZOMBIE_ZGRIEF_NUKE_GRABBED_SCORE
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LANG_ENGLISH "Nuke Grabbed! [&&1 Score]"
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REFERENCE ZOMBIE_NEW_CONTAINMENT_ZONE
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LANG_ENGLISH "New containment zone!"
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REFERENCE ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE
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LANG_ENGLISH "Your team controls the containment zone!"
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REFERENCE ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE
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LANG_ENGLISH "Enemy team controls the containment zone!"
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REFERENCE ZOMBIE_CONTAINMENT_ZONE_CONTESTED
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LANG_ENGLISH "Containment zone contested!"
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REFERENCE ZOMBIE_CONTAINMENT_ZONE_UNCONTROLLED
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LANG_ENGLISH "Containment zone uncontrolled!"
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REFERENCE ZOMBIE_OTHER_TEAM_MEAT
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LANG_ENGLISH "Enemy team has the meat!"
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REFERENCE ZOMBIE_KILL_ZOMBIE_DROP_MEAT
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LANG_ENGLISH "Kill a zombie to drop the meat!"
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REFERENCE ZOMBIE_MEAT_DROPPED
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LANG_ENGLISH "Meat dropped!"
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REFERENCE ZOMBIE_MEAT_THROWN
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LANG_ENGLISH "Meat thrown!"
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REFERENCE ZOMBIE_MEAT_RESET
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LANG_ENGLISH "Meat reset!"
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// WEAPONS
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REFERENCE ZMWEAPON_SHIV
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LANG_ENGLISH "Shiv"
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@ -56,7 +188,36 @@ LANG_ENGLISH "Meat"
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REFERENCE ZOMBIE_ITEM_HEAD
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LANG_ENGLISH "Richtofen's Head"
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REFERENCE ZOMBIE_FNP45_UPGRADED
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REFERENCE ZMWEAPON_FNP45_UPGRADED
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LANG_ENGLISH "Toughguy & Crybaby"
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// HINTSTRINGS
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REFERENCE ZOMBIE_PERK_QUICKREVIVE
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LANG_ENGLISH "Hold ^3[{+activate}]^7 for Quick Revive [Cost: &&1]"
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REFERENCE ZOMBIE_PERK_TOMBSTONE
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LANG_ENGLISH "Hold ^3[{+activate}]^7 for Tombstone Soda [Cost: &&1]"
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REFERENCE ZOMBIE_BANK_WITHDRAW_PROMPT
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to withdraw &&1"
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REFERENCE ZOMBIE_NAVCARD_USE
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert Navcard [Cost: &&1]"
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REFERENCE ZM_HIGHRISE_BUILD_KEYS
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert elevator key [Cost: &&1]"
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REFERENCE ZM_HIGHRISE_ELEVATOR_ON_THE_WAY
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LANG_ENGLISH "The elevator is on the way"
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REFERENCE ZM_HIGHRISE_LOCK_ELEVATOR
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to lock elevator"
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REFERENCE ZM_HIGHRISE_UNLOCK_ELEVATOR
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to unlock elevator"
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REFERENCE ZM_BURIED_CANDY_GV
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to give Candy [Cost: &&1]"
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ENDMARKER
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