mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 06:12:17 -05:00
Convert strings to localizedstrings
This commit is contained in:
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@ -2,6 +2,8 @@ VERSION "1"
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CONFIG "C:/projects/cod/t6/bin/StringEd.cfg"
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CONFIG "C:/projects/cod/t6/bin/StringEd.cfg"
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FILENOTES ""
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FILENOTES ""
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// UI
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REFERENCE ZMUI_CLASSIC_GAMEMODE_CAPS
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REFERENCE ZMUI_CLASSIC_GAMEMODE_CAPS
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LANG_ENGLISH "CLASSIC"
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LANG_ENGLISH "CLASSIC"
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@ -14,6 +16,136 @@ LANG_ENGLISH "DOCKS"
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REFERENCE ZMUI_MAZE_CAPS
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REFERENCE ZMUI_MAZE_CAPS
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LANG_ENGLISH "MAZE"
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LANG_ENGLISH "MAZE"
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// HUD
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REFERENCE ZOMBIE_HUD_TOTAL_TIME
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LANG_ENGLISH "Total: "
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REFERENCE ZOMBIE_HUD_ROUND_TIME
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LANG_ENGLISH "Round: "
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REFERENCE ZOMBIE_HUD_ROUND_TOTAL_TIME
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LANG_ENGLISH "Round Total: "
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REFERENCE ZOMBIE_HUD_QUEST_COMPLETE_TIME
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LANG_ENGLISH "Quest Complete! Time: "
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REFERENCE ZOMBIE_HUD_ENEMIES_REMAINING
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LANG_ENGLISH "Enemies Remaining: "
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REFERENCE ZOMBIE_HUD_ACCOUNT_BALANCE
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LANG_ENGLISH "Account Balance: "
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REFERENCE ZOMBIE_HUD_PLACED_WEAPON
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LANG_ENGLISH "Placed Weapon: "
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REFERENCE ZOMBIE_HUD_CONTAINMENT_ZONE
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LANG_ENGLISH "Zone: "
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REFERENCE ZOMBIE_HUD_CONTAINMENT_TIME
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LANG_ENGLISH "Time: "
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REFERENCE ZM_TRANSIT_BUS_DEPART_TIME
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LANG_ENGLISH "Bus departs in: "
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REFERENCE ZOMBIE_POWERUP_CLIP_AMMO
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LANG_ENGLISH "Clip Ammo!"
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REFERENCE ZOMBIE_POWERUP_CLIP_EMPTY
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LANG_ENGLISH "Clip Empty!"
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REFERENCE ZOMBIE_ZGRIEF_INTRO
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LANG_ENGLISH "Make enemy players bleed out to gain score!"
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REFERENCE ZOMBIE_ZSNR_INTRO
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LANG_ENGLISH "Get all enemy players down to win a round!"
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REFERENCE ZOMBIE_ZRACE_INTRO
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LANG_ENGLISH "Kill zombies or enemy players to gain score!"
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REFERENCE ZOMBIE_ZCONTAINMENT_INTRO
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LANG_ENGLISH "Control the containment zone to gain score!"
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REFERENCE ZOMBIE_ZMEAT_INTRO
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LANG_ENGLISH "Hold the meat to gain score!"
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REFERENCE ZOMBIE_GRIEF_SCORE_TO_WIN
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LANG_ENGLISH "Gain &&1 score to win the game!"
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REFERENCE ZOMBIE_GRIEF_ROUNDS_TO_WIN
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LANG_ENGLISH "Win &&1 rounds to win the game!"
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REFERENCE ZOMBIE_GRIEF_GAIN_LEAD
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LANG_ENGLISH "Gained the lead!"
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REFERENCE ZOMBIE_GRIEF_LOSE_LEAD
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LANG_ENGLISH "Lost the lead!"
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REFERENCE ZOMBIE_GRIEF_WIN_ROUND
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LANG_ENGLISH "You won the round!"
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REFERENCE ZOMBIE_GRIEF_LOSE_ROUND
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LANG_ENGLISH "You lost the round!"
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REFERENCE ZOMBIE_GRIEF_WIN
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LANG_ENGLISH "YOU WIN!"
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REFERENCE ZOMBIE_GRIEF_LOSE
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LANG_ENGLISH "YOU LOSE!"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT
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LANG_ENGLISH "Enemy Down! [&&1 Remaining]"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_REVIVED
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LANG_ENGLISH "Enemy Revived! [&&1 Remaining]"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_DEAD
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LANG_ENGLISH "Enemy Bled Out! [&&1 Remaining]"
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REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT_SCORE
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LANG_ENGLISH "Enemy Down! [&&1 Score]"
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REFERENCE ZOMBIE_ZGRIEF_ALLY_REVIVED_SCORE
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LANG_ENGLISH "Ally Revived! [&&1 Score]"
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REFERENCE ZOMBIE_ZGRIEF_BOSS_KILLED_SCORE
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LANG_ENGLISH "Boss Killed! [&&1 Score]"
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REFERENCE ZOMBIE_ZGRIEF_NUKE_GRABBED_SCORE
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LANG_ENGLISH "Nuke Grabbed! [&&1 Score]"
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REFERENCE ZOMBIE_NEW_CONTAINMENT_ZONE
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LANG_ENGLISH "New containment zone!"
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REFERENCE ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE
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LANG_ENGLISH "Your team controls the containment zone!"
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REFERENCE ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE
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LANG_ENGLISH "Enemy team controls the containment zone!"
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REFERENCE ZOMBIE_CONTAINMENT_ZONE_CONTESTED
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LANG_ENGLISH "Containment zone contested!"
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REFERENCE ZOMBIE_CONTAINMENT_ZONE_UNCONTROLLED
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LANG_ENGLISH "Containment zone uncontrolled!"
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REFERENCE ZOMBIE_OTHER_TEAM_MEAT
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LANG_ENGLISH "Enemy team has the meat!"
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REFERENCE ZOMBIE_KILL_ZOMBIE_DROP_MEAT
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LANG_ENGLISH "Kill a zombie to drop the meat!"
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REFERENCE ZOMBIE_MEAT_DROPPED
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LANG_ENGLISH "Meat dropped!"
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REFERENCE ZOMBIE_MEAT_THROWN
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LANG_ENGLISH "Meat thrown!"
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REFERENCE ZOMBIE_MEAT_RESET
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LANG_ENGLISH "Meat reset!"
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// WEAPONS
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REFERENCE ZMWEAPON_SHIV
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REFERENCE ZMWEAPON_SHIV
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LANG_ENGLISH "Shiv"
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LANG_ENGLISH "Shiv"
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@ -56,7 +188,36 @@ LANG_ENGLISH "Meat"
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REFERENCE ZOMBIE_ITEM_HEAD
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REFERENCE ZOMBIE_ITEM_HEAD
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LANG_ENGLISH "Richtofen's Head"
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LANG_ENGLISH "Richtofen's Head"
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REFERENCE ZOMBIE_FNP45_UPGRADED
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REFERENCE ZMWEAPON_FNP45_UPGRADED
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LANG_ENGLISH "Toughguy & Crybaby"
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LANG_ENGLISH "Toughguy & Crybaby"
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// HINTSTRINGS
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REFERENCE ZOMBIE_PERK_QUICKREVIVE
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LANG_ENGLISH "Hold ^3[{+activate}]^7 for Quick Revive [Cost: &&1]"
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REFERENCE ZOMBIE_PERK_TOMBSTONE
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LANG_ENGLISH "Hold ^3[{+activate}]^7 for Tombstone Soda [Cost: &&1]"
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REFERENCE ZOMBIE_BANK_WITHDRAW_PROMPT
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to withdraw &&1"
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REFERENCE ZOMBIE_NAVCARD_USE
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert Navcard [Cost: &&1]"
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REFERENCE ZM_HIGHRISE_BUILD_KEYS
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert elevator key [Cost: &&1]"
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REFERENCE ZM_HIGHRISE_ELEVATOR_ON_THE_WAY
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LANG_ENGLISH "The elevator is on the way"
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REFERENCE ZM_HIGHRISE_LOCK_ELEVATOR
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to lock elevator"
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REFERENCE ZM_HIGHRISE_UNLOCK_ELEVATOR
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to unlock elevator"
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REFERENCE ZM_BURIED_CANDY_GV
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LANG_ENGLISH "Hold ^3[{+activate}]^7 to give Candy [Cost: &&1]"
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ENDMARKER
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ENDMARKER
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@ -713,7 +713,7 @@ enemy_counter_hud()
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hud.color = (1, 1, 1);
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hud.color = (1, 1, 1);
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hud.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.foreground = 1;
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hud.label = &"Enemies Remaining: ";
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hud.label = &"ZOMBIE_HUD_ENEMIES_REMAINING";
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hud endon("death");
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hud endon("death");
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@ -784,7 +784,7 @@ timer_hud()
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hud.color = (1, 1, 1);
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hud.color = (1, 1, 1);
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hud.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.foreground = 1;
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hud.label = &"Total: ";
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hud.label = &"ZOMBIE_HUD_TOTAL_TIME";
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hud endon("death");
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hud endon("death");
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@ -837,7 +837,7 @@ round_timer_hud()
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hud.color = (1, 1, 1);
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hud.color = (1, 1, 1);
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hud.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.foreground = 1;
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hud.label = &"Round: ";
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hud.label = &"ZOMBIE_HUD_ROUND_TIME";
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hud endon("death");
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hud endon("death");
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@ -903,7 +903,7 @@ round_total_timer_hud()
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hud.color = (1, 1, 1);
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hud.color = (1, 1, 1);
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hud.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.foreground = 1;
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hud.label = &"Round Total: ";
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hud.label = &"ZOMBIE_HUD_ROUND_TOTAL_TIME";
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hud endon("death");
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hud endon("death");
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@ -195,7 +195,7 @@ trigger_withdraw_update_prompt(player)
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return 0;
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return 0;
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}
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}
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self sethintstring(&"ZOMBIE_BANK_WITHDRAW_PROMPT", level.bank_deposit_ddl_increment_amount, level.ta_vaultfee);
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self sethintstring(&"ZOMBIE_BANK_WITHDRAW_PROMPT", level.bank_deposit_ddl_increment_amount);
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return 1;
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return 1;
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}
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}
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@ -228,7 +228,7 @@ show_balance(player)
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hud.fontscale = 1;
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hud.fontscale = 1;
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hud.alpha = 1;
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hud.alpha = 1;
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hud.color = (1, 1, 1);
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hud.color = (1, 1, 1);
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hud.label = &"Account Balance: ";
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hud.label = &"ZOMBIE_HUD_ACCOUNT_BALANCE";
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stub.bankbalancehud[num] = hud;
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stub.bankbalancehud[num] = hud;
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hud thread update_balance(player);
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hud thread update_balance(player);
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@ -192,11 +192,11 @@ round_end(winner)
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{
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{
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if (player.team == team)
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if (player.team == team)
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{
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{
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player thread [[level.show_grief_hud_msg_func]]("You won the round!");
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player thread [[level.show_grief_hud_msg_func]](&"ZOMBIE_GRIEF_WIN_ROUND");
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}
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}
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else
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else
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{
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{
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player thread [[level.show_grief_hud_msg_func]]("You lost the round!");
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player thread [[level.show_grief_hud_msg_func]](&"ZOMBIE_GRIEF_LOSE_ROUND");
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}
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}
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}
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}
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}
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}
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@ -318,7 +318,7 @@ full_ammo_powerup(drop_item, player)
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if (level.scr_zm_ui_gametype == "zgrief")
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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{
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clip_only = 1;
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clip_only = 1;
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drop_item.hint = &"Clip Ammo!";
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drop_item.hint = &"ZOMBIE_POWERUP_CLIP_AMMO";
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}
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}
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players = get_players(player.team);
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players = get_players(player.team);
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@ -494,7 +494,7 @@ empty_clip_on_hud(drop_item, team)
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hudelem.alpha = 0;
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hudelem.alpha = 0;
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hudelem fadeovertime(0.5);
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hudelem fadeovertime(0.5);
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hudelem.alpha = 1;
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hudelem.alpha = 1;
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hudelem.label = &"Clip Empty!";
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hudelem.label = &"ZOMBIE_POWERUP_CLIP_EMPTY";
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hudelem thread empty_clip_move_hud(team);
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hudelem thread empty_clip_move_hud(team);
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}
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}
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@ -606,7 +606,7 @@ nuke_powerup(drop_item, player_team)
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{
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{
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if (isDefined(level.increment_score_func))
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if (isDefined(level.increment_score_func))
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{
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{
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[[level.increment_score_func]](player_team, 10, 1, "nuke_grab");
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[[level.increment_score_func]](player_team, 10, 1, &"ZOMBIE_ZGRIEF_NUKE_GRABBED_SCORE");
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}
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}
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}
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}
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}
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}
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navcomputer_use_trig = spawn("trigger_radius_use", trig_pos.origin, 0, 48, 48);
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navcomputer_use_trig = spawn("trigger_radius_use", trig_pos.origin, 0, 48, 48);
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navcomputer_use_trig.cost = 100000;
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navcomputer_use_trig.cost = 100000;
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navcomputer_use_trig setcursorhint("HINT_NOICON");
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navcomputer_use_trig setcursorhint("HINT_NOICON");
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navcomputer_use_trig sethintstring(&"ZOMBIE_NAVCARD_USE", " [Cost: " + navcomputer_use_trig.cost + "]");
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navcomputer_use_trig sethintstring(&"ZOMBIE_NAVCARD_USE", navcomputer_use_trig.cost);
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navcomputer_use_trig triggerignoreteam();
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navcomputer_use_trig triggerignoreteam();
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while (true)
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while (true)
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@ -90,7 +90,7 @@ sq_complete_time_hud()
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hud.color = (1, 1, 1);
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hud.color = (1, 1, 1);
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hud.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.foreground = 1;
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hud.label = &"Quest Complete! Time: ";
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hud.label = &"ZOMBIE_HUD_QUEST_COMPLETE_TIME";
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hud endon("death");
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hud endon("death");
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@ -89,7 +89,7 @@ show_current_weapon(player)
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hud.fontscale = 1;
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hud.fontscale = 1;
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hud.alpha = 1;
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hud.alpha = 1;
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hud.color = (1, 1, 1);
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hud.color = (1, 1, 1);
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hud.label = &"Placed Weapon: ";
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hud.label = &"ZOMBIE_HUD_PLACED_WEAPON";
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hud settext(displayname);
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hud settext(displayname);
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stub.weaponlockerhud[num] = hud;
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stub.weaponlockerhud[num] = hud;
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@ -139,7 +139,7 @@ meat_stink(who)
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foreach (player in players)
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foreach (player in players)
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{
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{
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg("Meat dropped!");
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg(&"ZOMBIE_MEAT_DROPPED");
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}
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}
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop("meat_stink", who.origin);
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop("meat_stink", who.origin);
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@ -350,7 +350,7 @@ meat_stink_cleanup_on_downed()
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foreach (player in players)
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foreach (player in players)
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{
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{
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg("Meat dropped!");
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player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg(&"ZOMBIE_MEAT_DROPPED");
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}
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}
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|
||||||
level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop("meat_stink", self.origin);
|
level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop("meat_stink", self.origin);
|
||||||
|
@ -330,7 +330,7 @@ busshowleavinghud(time)
|
|||||||
hud.fontscale = 1;
|
hud.fontscale = 1;
|
||||||
hud.alpha = 1;
|
hud.alpha = 1;
|
||||||
hud.color = (1, 1, 1);
|
hud.color = (1, 1, 1);
|
||||||
hud.label = &"Bus departs in: ";
|
hud.label = &"ZM_TRANSIT_BUS_DEPART_TIME";
|
||||||
hud setTimer(time);
|
hud setTimer(time);
|
||||||
player.busleavehud = hud;
|
player.busleavehud = hud;
|
||||||
}
|
}
|
||||||
|
@ -71,7 +71,7 @@ item_meat_on_spawn_retrieve_trigger(watcher, player, weaponname)
|
|||||||
{
|
{
|
||||||
if (!is_true(player._kicking_meat))
|
if (!is_true(player._kicking_meat))
|
||||||
{
|
{
|
||||||
other_player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg("Meat thrown!");
|
other_player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg(&"ZOMBIE_MEAT_THROWN");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -707,7 +707,7 @@ on_player_downed()
|
|||||||
|
|
||||||
if (level.scr_zm_ui_gametype_obj == "zrace")
|
if (level.scr_zm_ui_gametype_obj == "zrace")
|
||||||
{
|
{
|
||||||
increment_score(getOtherTeam(self.team), 10, 1, "enemy_down");
|
increment_score(getOtherTeam(self.team), 10, 1, &"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT_SCORE");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level.scr_zm_ui_gametype_obj == "zsnr")
|
if (level.scr_zm_ui_gametype_obj == "zsnr")
|
||||||
@ -784,7 +784,7 @@ on_player_revived()
|
|||||||
|
|
||||||
if (level.scr_zm_ui_gametype_obj == "zrace")
|
if (level.scr_zm_ui_gametype_obj == "zrace")
|
||||||
{
|
{
|
||||||
increment_score(reviver.team, 5, 1, "ally_revive");
|
increment_score(reviver.team, 5, 1, &"ZOMBIE_ZGRIEF_ALLY_REVIVED_SCORE");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level.scr_zm_ui_gametype_obj == "zsnr")
|
if (level.scr_zm_ui_gametype_obj == "zsnr")
|
||||||
@ -1272,7 +1272,7 @@ update_players_on_revived(revived_player, reviver)
|
|||||||
|
|
||||||
foreach (player in other_players)
|
foreach (player in other_players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Enemy Revived! [" + players_remaining + " Remaining]");
|
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_PLAYER_REVIVED", players_remaining);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1309,35 +1309,35 @@ grief_intro_msg()
|
|||||||
{
|
{
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Make enemy players bleed out to gain score!");
|
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_INTRO");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zsnr")
|
else if (level.scr_zm_ui_gametype_obj == "zsnr")
|
||||||
{
|
{
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Get all enemy players down to win a round!");
|
player thread show_grief_hud_msg(&"ZOMBIE_ZSNR_INTRO");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zrace")
|
else if (level.scr_zm_ui_gametype_obj == "zrace")
|
||||||
{
|
{
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Kill zombies or enemy players to gain score!");
|
player thread show_grief_hud_msg(&"ZOMBIE_ZRACE_INTRO");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zcontainment")
|
else if (level.scr_zm_ui_gametype_obj == "zcontainment")
|
||||||
{
|
{
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Control the containment zone to gain score!");
|
player thread show_grief_hud_msg(&"ZOMBIE_ZCONTAINMENT_INTRO");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zmeat")
|
else if (level.scr_zm_ui_gametype_obj == "zmeat")
|
||||||
{
|
{
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Hold the meat to gain score!");
|
player thread show_grief_hud_msg(&"ZOMBIE_ZMEAT_INTRO");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1345,39 +1345,18 @@ grief_intro_msg()
|
|||||||
|
|
||||||
players = get_players();
|
players = get_players();
|
||||||
|
|
||||||
if (level.scr_zm_ui_gametype_obj == "zgrief")
|
if (level.scr_zm_ui_gametype_obj == "zsnr")
|
||||||
{
|
{
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Gain " + get_gamemode_winning_score() + " score to win the game!");
|
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_ROUNDS_TO_WIN", get_gamemode_winning_score());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zsnr")
|
else
|
||||||
{
|
{
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Win " + get_gamemode_winning_score() + " rounds to win the game!");
|
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_SCORE_TO_WIN", get_gamemode_winning_score());
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zrace")
|
|
||||||
{
|
|
||||||
foreach (player in players)
|
|
||||||
{
|
|
||||||
player thread show_grief_hud_msg("Gain " + get_gamemode_winning_score() + " score to win the game!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zcontainment")
|
|
||||||
{
|
|
||||||
foreach (player in players)
|
|
||||||
{
|
|
||||||
player thread show_grief_hud_msg("Gain " + get_gamemode_winning_score() + " score to win the game!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (level.scr_zm_ui_gametype_obj == "zmeat")
|
|
||||||
{
|
|
||||||
foreach (player in players)
|
|
||||||
{
|
|
||||||
player thread show_grief_hud_msg("Gain " + get_gamemode_winning_score() + " score to win the game!");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1622,8 +1601,8 @@ custom_end_screen()
|
|||||||
players[i].survived_hud.y += 40;
|
players[i].survived_hud.y += 40;
|
||||||
}
|
}
|
||||||
|
|
||||||
winner_text = "YOU WIN!";
|
winner_text = &"ZOMBIE_GRIEF_WIN";
|
||||||
loser_text = "YOU LOSE!";
|
loser_text = &"ZOMBIE_GRIEF_LOSE";
|
||||||
|
|
||||||
if (isDefined(level.host_ended_game) && level.host_ended_game)
|
if (isDefined(level.host_ended_game) && level.host_ended_game)
|
||||||
{
|
{
|
||||||
@ -2493,15 +2472,15 @@ race_check_for_kills()
|
|||||||
self waittill("zom_kill", zombie);
|
self waittill("zom_kill", zombie);
|
||||||
|
|
||||||
amount = 1;
|
amount = 1;
|
||||||
special_score = undefined;
|
score_msg = undefined;
|
||||||
|
|
||||||
if (is_true(zombie.is_brutus))
|
if (is_true(zombie.is_brutus))
|
||||||
{
|
{
|
||||||
amount = 10;
|
amount = 10;
|
||||||
special_score = "boss_kill";
|
score_msg = &"ZOMBIE_ZGRIEF_BOSS_KILLED_SCORE";
|
||||||
}
|
}
|
||||||
|
|
||||||
increment_score(self.team, amount, 1, special_score);
|
increment_score(self.team, amount, 1, score_msg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2519,7 +2498,7 @@ containment_init()
|
|||||||
level.containment_zone_hud.color = (1, 1, 1);
|
level.containment_zone_hud.color = (1, 1, 1);
|
||||||
level.containment_zone_hud.hidewheninmenu = 1;
|
level.containment_zone_hud.hidewheninmenu = 1;
|
||||||
level.containment_zone_hud.foreground = 1;
|
level.containment_zone_hud.foreground = 1;
|
||||||
level.containment_zone_hud.label = &"Zone: ";
|
level.containment_zone_hud.label = &"ZOMBIE_HUD_CONTAINMENT_ZONE";
|
||||||
|
|
||||||
level.containment_time_hud = newHudElem();
|
level.containment_time_hud = newHudElem();
|
||||||
level.containment_time_hud.alignx = "left";
|
level.containment_time_hud.alignx = "left";
|
||||||
@ -2533,7 +2512,7 @@ containment_init()
|
|||||||
level.containment_time_hud.color = (1, 1, 1);
|
level.containment_time_hud.color = (1, 1, 1);
|
||||||
level.containment_time_hud.hidewheninmenu = 1;
|
level.containment_time_hud.hidewheninmenu = 1;
|
||||||
level.containment_time_hud.foreground = 1;
|
level.containment_time_hud.foreground = 1;
|
||||||
level.containment_time_hud.label = &"Time: ";
|
level.containment_time_hud.label = &"ZOMBIE_HUD_CONTAINMENT_TIME";
|
||||||
|
|
||||||
level thread containment_hud_destroy_on_end_game();
|
level thread containment_hud_destroy_on_end_game();
|
||||||
level thread containment_think();
|
level thread containment_think();
|
||||||
@ -2603,7 +2582,7 @@ containment_think()
|
|||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("New containment zone!");
|
player thread show_grief_hud_msg(&"ZOMBIE_NEW_CONTAINMENT_ZONE");
|
||||||
}
|
}
|
||||||
|
|
||||||
level.containment_zone_hud setText(zone_display_name);
|
level.containment_zone_hud setText(zone_display_name);
|
||||||
@ -2730,7 +2709,7 @@ containment_think()
|
|||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Containment zone contested!");
|
player thread show_grief_hud_msg(&"ZOMBIE_CONTAINMENT_ZONE_CONTESTED");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2770,11 +2749,11 @@ containment_think()
|
|||||||
{
|
{
|
||||||
if (player.team == "axis")
|
if (player.team == "axis")
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Your team controls the containment zone!");
|
player thread show_grief_hud_msg(&"ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Other team controls the containment zone!");
|
player thread show_grief_hud_msg(&"ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2809,11 +2788,11 @@ containment_think()
|
|||||||
{
|
{
|
||||||
if (player.team == "axis")
|
if (player.team == "axis")
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Other team controls the containment zone!");
|
player thread show_grief_hud_msg(&"ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Your team controls the containment zone!");
|
player thread show_grief_hud_msg(&"ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2841,7 +2820,7 @@ containment_think()
|
|||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Containment zone uncontrolled!");
|
player thread show_grief_hud_msg(&"ZOMBIE_CONTAINMENT_ZONE_UNCONTROLLED");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3135,7 +3114,7 @@ meat_powerup_drop_think()
|
|||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Kill a zombie to drop the meat!");
|
player thread show_grief_hud_msg(&"ZOMBIE_KILL_ZOMBIE_DROP_MEAT");
|
||||||
}
|
}
|
||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
@ -3156,7 +3135,7 @@ meat_powerup_drop_think()
|
|||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Meat dropped!");
|
player thread show_grief_hud_msg(&"ZOMBIE_MEAT_DROPPED");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3168,7 +3147,7 @@ meat_powerup_drop_think()
|
|||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Meat reset!");
|
player thread show_grief_hud_msg(&"ZOMBIE_MEAT_RESET");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3354,7 +3333,7 @@ powerup_can_player_grab(player)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
increment_score(team, amount = 1, show_lead_msg = true, special_score)
|
increment_score(team, amount = 1, show_lead_msg = true, score_msg)
|
||||||
{
|
{
|
||||||
level endon("end_game");
|
level endon("end_game");
|
||||||
|
|
||||||
@ -3384,15 +3363,15 @@ increment_score(team, amount = 1, show_lead_msg = true, special_score)
|
|||||||
scripts\zm\replaced\_zm_game_module::game_won(encounters_team);
|
scripts\zm\replaced\_zm_game_module::game_won(encounters_team);
|
||||||
}
|
}
|
||||||
|
|
||||||
score_left = get_gamemode_winning_score() - level.grief_score[encounters_team];
|
|
||||||
|
|
||||||
if (level.scr_zm_ui_gametype_obj == "zgrief")
|
if (level.scr_zm_ui_gametype_obj == "zgrief")
|
||||||
{
|
{
|
||||||
|
score_left = get_gamemode_winning_score() - level.grief_score[encounters_team];
|
||||||
|
|
||||||
players = get_players(team);
|
players = get_players(team);
|
||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Enemy Bled Out! [" + score_left + " Remaining]");
|
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_PLAYER_DEAD", score_left);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level.grief_score[encounters_team] <= 3)
|
if (level.grief_score[encounters_team] <= 3)
|
||||||
@ -3407,32 +3386,13 @@ increment_score(team, amount = 1, show_lead_msg = true, special_score)
|
|||||||
|
|
||||||
if (level.scr_zm_ui_gametype_obj == "zrace")
|
if (level.scr_zm_ui_gametype_obj == "zrace")
|
||||||
{
|
{
|
||||||
if (isDefined(special_score))
|
if (isDefined(score_msg))
|
||||||
{
|
{
|
||||||
msg = "";
|
|
||||||
|
|
||||||
if (special_score == "enemy_down")
|
|
||||||
{
|
|
||||||
msg = "Enemy Down! [" + amount + " Score]";
|
|
||||||
}
|
|
||||||
else if (special_score == "ally_revive")
|
|
||||||
{
|
|
||||||
msg = "Ally Revived! [" + amount + " Score]";
|
|
||||||
}
|
|
||||||
else if (special_score == "boss_kill")
|
|
||||||
{
|
|
||||||
msg = "Boss Killed! [" + amount + " Score]";
|
|
||||||
}
|
|
||||||
else if (special_score == "nuke_grab")
|
|
||||||
{
|
|
||||||
msg = "Nuke Grabbed! [" + amount + " Score]";
|
|
||||||
}
|
|
||||||
|
|
||||||
players = get_players(team);
|
players = get_players(team);
|
||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg(msg);
|
player thread show_grief_hud_msg(score_msg, amount);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3449,11 +3409,11 @@ increment_score(team, amount = 1, show_lead_msg = true, special_score)
|
|||||||
{
|
{
|
||||||
if (player.team == team)
|
if (player.team == team)
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Gained the lead!", undefined, 30);
|
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_GAIN_LEAD", undefined, 30);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player thread show_grief_hud_msg("Lost the lead!", undefined, 30);
|
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_LOSE_LEAD", undefined, 30);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -473,7 +473,7 @@ sloth_trap()
|
|||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
trig sethintstring(&"ZM_BURIED_CANDY_GV", " [Cost: " + trig.cost + "]");
|
trig sethintstring(&"ZM_BURIED_CANDY_GV", trig.cost);
|
||||||
|
|
||||||
trig waittill("trigger", who);
|
trig waittill("trigger", who);
|
||||||
|
|
||||||
|
@ -259,23 +259,23 @@ elevator_call_think()
|
|||||||
{
|
{
|
||||||
if (!is_true(self.elevator.body.elevator_stop))
|
if (!is_true(self.elevator.body.elevator_stop))
|
||||||
{
|
{
|
||||||
self sethintstring("Hold ^3[{+activate}]^7 to lock elevator");
|
self sethintstring(&"ZM_HIGHRISE_LOCK_ELEVATOR");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
self sethintstring("Hold ^3[{+activate}]^7 to unlock elevator");
|
self sethintstring(&"ZM_HIGHRISE_UNLOCK_ELEVATOR");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor) && !is_true(self.elevator.body.start_location_wait))
|
if (self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor) && !is_true(self.elevator.body.start_location_wait))
|
||||||
{
|
{
|
||||||
self sethintstring("The elevator is on the way");
|
self sethintstring(&"ZM_HIGHRISE_ELEVATOR_ON_THE_WAY");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
cost_active = 1;
|
cost_active = 1;
|
||||||
self sethintstring(&"ZM_HIGHRISE_BUILD_KEYS", " [Cost: " + self.cost + "]");
|
self sethintstring(&"ZM_HIGHRISE_BUILD_KEYS", self.cost);
|
||||||
}
|
}
|
||||||
|
|
||||||
self trigger_on();
|
self trigger_on();
|
||||||
@ -323,7 +323,7 @@ elevator_call_think()
|
|||||||
|
|
||||||
if (is_true(self.elevator.body.start_location_wait) && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor))
|
if (is_true(self.elevator.body.start_location_wait) && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor))
|
||||||
{
|
{
|
||||||
self sethintstring("Hold ^3[{+activate}]^7 to lock elevator");
|
self sethintstring(&"ZM_HIGHRISE_LOCK_ELEVATOR");
|
||||||
|
|
||||||
while (is_true(self.elevator.body.start_location_wait))
|
while (is_true(self.elevator.body.start_location_wait))
|
||||||
{
|
{
|
||||||
@ -333,7 +333,7 @@ elevator_call_think()
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
self sethintstring("The elevator is on the way");
|
self sethintstring(&"ZM_HIGHRISE_ELEVATOR_ON_THE_WAY");
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -469,7 +469,7 @@ escape_pod_call_think()
|
|||||||
{
|
{
|
||||||
flag_wait("escape_pod_needs_reset");
|
flag_wait("escape_pod_needs_reset");
|
||||||
|
|
||||||
self sethintstring(&"ZM_HIGHRISE_BUILD_KEYS", " [Cost: " + self.cost + "]");
|
self sethintstring(&"ZM_HIGHRISE_BUILD_KEYS", self.cost);
|
||||||
|
|
||||||
self waittill("trigger", who);
|
self waittill("trigger", who);
|
||||||
|
|
||||||
@ -490,7 +490,7 @@ escape_pod_call_think()
|
|||||||
|
|
||||||
self playsound("zmb_buildable_complete");
|
self playsound("zmb_buildable_complete");
|
||||||
|
|
||||||
self sethintstring("The elevator is on the way");
|
self sethintstring(&"ZM_HIGHRISE_ELEVATOR_ON_THE_WAY");
|
||||||
|
|
||||||
self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey(who);
|
self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey(who);
|
||||||
|
|
||||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user