mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Move grief code to grief script
This commit is contained in:
@ -141,7 +141,6 @@ post_all_players_spawned()
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jetgun_remove_drop_fn();
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jetgun_remove_drop_fn();
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depot_remove_lava_collision();
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depot_remove_lava_collision();
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depot_grief_close_local_electric_doors();
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town_move_staminup_machine();
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town_move_staminup_machine();
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@ -156,10 +155,6 @@ post_all_players_spawned()
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buried_turn_power_on();
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buried_turn_power_on();
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buried_deleteslothbarricades();
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buried_deleteslothbarricades();
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borough_move_quickrevive_machine();
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borough_move_speedcola_machine();
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borough_move_staminup_machine();
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tomb_remove_weighted_random_perks();
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tomb_remove_weighted_random_perks();
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tomb_challenges_changes();
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tomb_challenges_changes();
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tomb_soul_box_changes();
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tomb_soul_box_changes();
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@ -181,8 +176,6 @@ post_all_players_spawned()
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level thread town_move_tombstone_machine();
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level thread town_move_tombstone_machine();
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level thread depot_grief_link_nodes();
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level thread highrise_solo_revive_fix();
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level thread highrise_solo_revive_fix();
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level thread prison_auto_refuel_plane();
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level thread prison_auto_refuel_plane();
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@ -4787,40 +4780,6 @@ depot_remove_lava_collision()
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collision3 setmodel( "collision_wall_512x512x10_standard" );
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collision3 setmodel( "collision_wall_512x512x10_standard" );
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}
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}
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depot_grief_close_local_electric_doors()
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{
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if(!(level.scr_zm_ui_gametype == "zgrief" && level.scr_zm_map_start_location == "transit"))
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{
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return;
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}
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zombie_doors = getentarray( "zombie_door", "targetname" );
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foreach (door in zombie_doors)
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{
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if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
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{
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door delete();
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}
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}
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}
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depot_grief_link_nodes()
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{
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if(!(level.scr_zm_ui_gametype == "zgrief" && level.scr_zm_map_start_location == "transit"))
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{
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return;
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}
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flag_wait( "initial_blackscreen_passed" );
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wait 0.05;
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nodes = getnodearray( "classic_only_traversal", "targetname" );
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foreach (node in nodes)
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{
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link_nodes( node, getnode( node.target, "targetname" ) );
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}
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}
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town_move_tombstone_machine()
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town_move_tombstone_machine()
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{
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{
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if (!(level.scr_zm_ui_gametype == "zstandard" && level.scr_zm_map_start_location == "town"))
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if (!(level.scr_zm_ui_gametype == "zstandard" && level.scr_zm_map_start_location == "town"))
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@ -5325,283 +5284,6 @@ _is_player_in_zombie_stink( a_points )
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return b_is_in_stink;
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return b_is_in_stink;
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}
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}
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borough_move_quickrevive_machine()
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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{
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return;
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}
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perk_struct = undefined;
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structs = getstructarray("zm_perk_machine", "targetname");
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foreach (struct in structs)
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{
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if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
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{
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if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zclassic"))
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{
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perk_struct = struct;
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break;
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}
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}
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}
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if(!IsDefined(perk_struct))
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{
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return;
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}
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// delete old machine
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vending_triggers = getentarray( "zombie_vending", "targetname" );
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for (i = 0; i < vending_trigger.size; i++)
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{
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trig = vending_triggers[i];
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if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_quickrevive")
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{
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trig.clip delete();
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trig.machine delete();
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trig.bump delete();
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trig delete();
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break;
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}
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}
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// spawn new machine
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use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
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use_trigger.targetname = "zombie_vending";
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use_trigger.script_noteworthy = perk_struct.script_noteworthy;
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use_trigger triggerignoreteam();
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perk_machine = spawn( "script_model", perk_struct.origin );
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perk_machine.angles = perk_struct.angles;
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perk_machine setmodel( perk_struct.model );
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bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
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bump_trigger.script_activated = 1;
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bump_trigger.script_sound = "zmb_perks_bump_bottle";
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bump_trigger.targetname = "audio_bump_trigger";
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bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
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collision = spawn( "script_model", perk_struct.origin, 1 );
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collision.angles = perk_struct.angles;
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collision setmodel( "zm_collision_perks1" );
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collision.script_noteworthy = "clip";
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collision disconnectpaths();
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use_trigger.clip = collision;
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use_trigger.machine = perk_machine;
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use_trigger.bump = bump_trigger;
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if ( isDefined( perk_struct.blocker_model ) )
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{
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use_trigger.blocker_model = perk_struct.blocker_model;
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}
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if ( isDefined( perk_struct.script_int ) )
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{
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perk_machine.script_int = perk_struct.script_int;
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}
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if ( isDefined( perk_struct.turn_on_notify ) )
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{
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perk_machine.turn_on_notify = perk_struct.turn_on_notify;
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}
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use_trigger.script_sound = "mus_perks_revive_jingle";
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use_trigger.script_string = "revive_perk";
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use_trigger.script_label = "mus_perks_revive_sting";
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use_trigger.target = "vending_revive";
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perk_machine.script_string = "revive_perk";
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perk_machine.targetname = "vending_revive";
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bump_trigger.script_string = "revive_perk";
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level thread maps/mp/zombies/_zm_perks::turn_revive_on();
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use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, ::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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}
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borough_move_speedcola_machine()
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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{
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return;
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}
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perk_struct = undefined;
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structs = getstructarray("zm_perk_machine", "targetname");
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foreach (struct in structs)
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{
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if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
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{
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if (struct.script_noteworthy == "specialty_fastreload" && IsSubStr(struct.script_string, "zclassic"))
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{
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perk_struct = struct;
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break;
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}
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}
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}
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if(!IsDefined(perk_struct))
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{
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return;
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}
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// delete old machine
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vending_triggers = getentarray( "zombie_vending", "targetname" );
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for (i = 0; i < vending_trigger.size; i++)
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{
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trig = vending_triggers[i];
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if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_fastreload")
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{
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trig.clip delete();
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trig.machine delete();
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trig.bump delete();
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trig delete();
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break;
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}
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}
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// spawn new machine
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use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
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use_trigger.targetname = "zombie_vending";
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use_trigger.script_noteworthy = perk_struct.script_noteworthy;
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use_trigger triggerignoreteam();
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perk_machine = spawn( "script_model", perk_struct.origin );
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perk_machine.angles = perk_struct.angles;
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perk_machine setmodel( perk_struct.model );
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bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
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bump_trigger.script_activated = 1;
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bump_trigger.script_sound = "zmb_perks_bump_bottle";
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bump_trigger.targetname = "audio_bump_trigger";
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bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
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collision = spawn( "script_model", perk_struct.origin, 1 );
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collision.angles = perk_struct.angles;
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collision setmodel( "zm_collision_perks1" );
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collision.script_noteworthy = "clip";
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collision disconnectpaths();
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use_trigger.clip = collision;
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use_trigger.machine = perk_machine;
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use_trigger.bump = bump_trigger;
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if ( isDefined( perk_struct.blocker_model ) )
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{
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use_trigger.blocker_model = perk_struct.blocker_model;
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}
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if ( isDefined( perk_struct.script_int ) )
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{
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perk_machine.script_int = perk_struct.script_int;
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}
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if ( isDefined( perk_struct.turn_on_notify ) )
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{
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perk_machine.turn_on_notify = perk_struct.turn_on_notify;
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}
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use_trigger.script_sound = "mus_perks_speed_jingle";
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use_trigger.script_string = "speedcola_perk";
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use_trigger.script_label = "mus_perks_speed_sting";
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use_trigger.target = "vending_sleight";
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perk_machine.script_string = "speedcola_perk";
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perk_machine.targetname = "vending_sleight";
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bump_trigger.script_string = "speedcola_perk";
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level thread maps/mp/zombies/_zm_perks::turn_sleight_on();
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use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
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maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, ::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
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}
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borough_move_staminup_machine()
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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{
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return;
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}
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perk_struct = undefined;
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perk_location_struct = undefined;
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structs = getstructarray("zm_perk_machine", "targetname");
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foreach (struct in structs)
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{
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if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
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{
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if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zclassic"))
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{
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perk_struct = struct;
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}
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else if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zgrief"))
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{
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perk_location_struct = struct;
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}
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}
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}
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if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
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{
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return;
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}
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// delete old machine
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vending_triggers = getentarray( "zombie_vending", "targetname" );
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for (i = 0; i < vending_trigger.size; i++)
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{
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trig = vending_triggers[i];
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if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_longersprint")
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{
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trig.clip delete();
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trig.machine delete();
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trig.bump delete();
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trig delete();
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break;
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}
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}
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// spawn new machine
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use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
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use_trigger.targetname = "zombie_vending";
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use_trigger.script_noteworthy = perk_struct.script_noteworthy;
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use_trigger triggerignoreteam();
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perk_machine = spawn( "script_model", perk_location_struct.origin );
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perk_machine.angles = perk_location_struct.angles;
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perk_machine setmodel( perk_struct.model );
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bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
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bump_trigger.script_activated = 1;
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bump_trigger.script_sound = "zmb_perks_bump_bottle";
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bump_trigger.targetname = "audio_bump_trigger";
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bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
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collision = spawn( "script_model", perk_location_struct.origin, 1 );
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collision.angles = perk_location_struct.angles;
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collision setmodel( "zm_collision_perks1" );
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collision.script_noteworthy = "clip";
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collision disconnectpaths();
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use_trigger.clip = collision;
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use_trigger.machine = perk_machine;
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use_trigger.bump = bump_trigger;
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if ( isDefined( perk_struct.blocker_model ) )
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{
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use_trigger.blocker_model = perk_struct.blocker_model;
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}
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|
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if ( isDefined( perk_struct.script_int ) )
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{
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|
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perk_machine.script_int = perk_struct.script_int;
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}
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|
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if ( isDefined( perk_struct.turn_on_notify ) )
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{
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perk_machine.turn_on_notify = perk_struct.turn_on_notify;
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}
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use_trigger.script_sound = "mus_perks_stamin_jingle";
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|
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use_trigger.script_string = "marathon_perk";
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|
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use_trigger.script_label = "mus_perks_stamin_sting";
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use_trigger.target = "vending_marathon";
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perk_machine.script_string = "marathon_perk";
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|
||||||
perk_machine.targetname = "vending_marathon";
|
|
||||||
bump_trigger.script_string = "marathon_perk";
|
|
||||||
|
|
||||||
level thread maps/mp/zombies/_zm_perks::turn_marathon_on();
|
|
||||||
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
|
|
||||||
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
|
|
||||||
|
|
||||||
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
|
|
||||||
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, ::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
|
|
||||||
}
|
|
||||||
|
|
||||||
tomb_increase_solo_door_prices()
|
tomb_increase_solo_door_prices()
|
||||||
{
|
{
|
||||||
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
|
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
|
||||||
|
@ -28,12 +28,20 @@ init()
|
|||||||
setDvar( "zombies_minplayers", 2 );
|
setDvar( "zombies_minplayers", 2 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
depot_close_local_electric_doors();
|
||||||
|
|
||||||
|
borough_move_quickrevive_machine();
|
||||||
|
borough_move_speedcola_machine();
|
||||||
|
borough_move_staminup_machine();
|
||||||
|
|
||||||
level thread on_player_connect();
|
level thread on_player_connect();
|
||||||
level thread grief_score_hud();
|
level thread grief_score_hud();
|
||||||
level thread set_grief_vars();
|
level thread set_grief_vars();
|
||||||
level thread init_round_start_wait(5);
|
level thread init_round_start_wait(5);
|
||||||
level thread unlimited_zombies();
|
level thread unlimited_zombies();
|
||||||
//level thread spawn_bots(7);
|
//level thread spawn_bots(7);
|
||||||
|
|
||||||
|
level thread depot_link_nodes();
|
||||||
}
|
}
|
||||||
|
|
||||||
on_player_connect()
|
on_player_connect()
|
||||||
@ -941,6 +949,317 @@ handle_post_board_repair_rewards( cost, zbarrier )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
depot_close_local_electric_doors()
|
||||||
|
{
|
||||||
|
if(level.scr_zm_map_start_location != "transit")
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_doors = getentarray( "zombie_door", "targetname" );
|
||||||
|
foreach (door in zombie_doors)
|
||||||
|
{
|
||||||
|
if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
|
||||||
|
{
|
||||||
|
door delete();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
depot_link_nodes()
|
||||||
|
{
|
||||||
|
if(level.scr_zm_map_start_location != "transit")
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
flag_wait( "initial_blackscreen_passed" );
|
||||||
|
wait 0.05;
|
||||||
|
|
||||||
|
nodes = getnodearray( "classic_only_traversal", "targetname" );
|
||||||
|
foreach (node in nodes)
|
||||||
|
{
|
||||||
|
link_nodes( node, getnode( node.target, "targetname" ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
borough_move_quickrevive_machine()
|
||||||
|
{
|
||||||
|
if (level.scr_zm_map_start_location != "street")
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
perk_struct = undefined;
|
||||||
|
structs = getstructarray("zm_perk_machine", "targetname");
|
||||||
|
foreach (struct in structs)
|
||||||
|
{
|
||||||
|
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
|
||||||
|
{
|
||||||
|
if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zclassic"))
|
||||||
|
{
|
||||||
|
perk_struct = struct;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!IsDefined(perk_struct))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete old machine
|
||||||
|
vending_triggers = getentarray( "zombie_vending", "targetname" );
|
||||||
|
for (i = 0; i < vending_trigger.size; i++)
|
||||||
|
{
|
||||||
|
trig = vending_triggers[i];
|
||||||
|
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_quickrevive")
|
||||||
|
{
|
||||||
|
trig.clip delete();
|
||||||
|
trig.machine delete();
|
||||||
|
trig.bump delete();
|
||||||
|
trig delete();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// spawn new machine
|
||||||
|
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
|
||||||
|
use_trigger.targetname = "zombie_vending";
|
||||||
|
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
|
||||||
|
use_trigger triggerignoreteam();
|
||||||
|
perk_machine = spawn( "script_model", perk_struct.origin );
|
||||||
|
perk_machine.angles = perk_struct.angles;
|
||||||
|
perk_machine setmodel( perk_struct.model );
|
||||||
|
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
|
||||||
|
bump_trigger.script_activated = 1;
|
||||||
|
bump_trigger.script_sound = "zmb_perks_bump_bottle";
|
||||||
|
bump_trigger.targetname = "audio_bump_trigger";
|
||||||
|
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
|
||||||
|
collision = spawn( "script_model", perk_struct.origin, 1 );
|
||||||
|
collision.angles = perk_struct.angles;
|
||||||
|
collision setmodel( "zm_collision_perks1" );
|
||||||
|
collision.script_noteworthy = "clip";
|
||||||
|
collision disconnectpaths();
|
||||||
|
use_trigger.clip = collision;
|
||||||
|
use_trigger.machine = perk_machine;
|
||||||
|
use_trigger.bump = bump_trigger;
|
||||||
|
if ( isDefined( perk_struct.blocker_model ) )
|
||||||
|
{
|
||||||
|
use_trigger.blocker_model = perk_struct.blocker_model;
|
||||||
|
}
|
||||||
|
if ( isDefined( perk_struct.script_int ) )
|
||||||
|
{
|
||||||
|
perk_machine.script_int = perk_struct.script_int;
|
||||||
|
}
|
||||||
|
if ( isDefined( perk_struct.turn_on_notify ) )
|
||||||
|
{
|
||||||
|
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
|
||||||
|
}
|
||||||
|
|
||||||
|
use_trigger.script_sound = "mus_perks_revive_jingle";
|
||||||
|
use_trigger.script_string = "revive_perk";
|
||||||
|
use_trigger.script_label = "mus_perks_revive_sting";
|
||||||
|
use_trigger.target = "vending_revive";
|
||||||
|
perk_machine.script_string = "revive_perk";
|
||||||
|
perk_machine.targetname = "vending_revive";
|
||||||
|
bump_trigger.script_string = "revive_perk";
|
||||||
|
|
||||||
|
level thread maps/mp/zombies/_zm_perks::turn_revive_on();
|
||||||
|
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
|
||||||
|
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
|
||||||
|
|
||||||
|
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
|
||||||
|
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
|
||||||
|
}
|
||||||
|
|
||||||
|
borough_move_speedcola_machine()
|
||||||
|
{
|
||||||
|
if (level.scr_zm_map_start_location != "street")
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
perk_struct = undefined;
|
||||||
|
structs = getstructarray("zm_perk_machine", "targetname");
|
||||||
|
foreach (struct in structs)
|
||||||
|
{
|
||||||
|
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
|
||||||
|
{
|
||||||
|
if (struct.script_noteworthy == "specialty_fastreload" && IsSubStr(struct.script_string, "zclassic"))
|
||||||
|
{
|
||||||
|
perk_struct = struct;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!IsDefined(perk_struct))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete old machine
|
||||||
|
vending_triggers = getentarray( "zombie_vending", "targetname" );
|
||||||
|
for (i = 0; i < vending_trigger.size; i++)
|
||||||
|
{
|
||||||
|
trig = vending_triggers[i];
|
||||||
|
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_fastreload")
|
||||||
|
{
|
||||||
|
trig.clip delete();
|
||||||
|
trig.machine delete();
|
||||||
|
trig.bump delete();
|
||||||
|
trig delete();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// spawn new machine
|
||||||
|
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
|
||||||
|
use_trigger.targetname = "zombie_vending";
|
||||||
|
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
|
||||||
|
use_trigger triggerignoreteam();
|
||||||
|
perk_machine = spawn( "script_model", perk_struct.origin );
|
||||||
|
perk_machine.angles = perk_struct.angles;
|
||||||
|
perk_machine setmodel( perk_struct.model );
|
||||||
|
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
|
||||||
|
bump_trigger.script_activated = 1;
|
||||||
|
bump_trigger.script_sound = "zmb_perks_bump_bottle";
|
||||||
|
bump_trigger.targetname = "audio_bump_trigger";
|
||||||
|
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
|
||||||
|
collision = spawn( "script_model", perk_struct.origin, 1 );
|
||||||
|
collision.angles = perk_struct.angles;
|
||||||
|
collision setmodel( "zm_collision_perks1" );
|
||||||
|
collision.script_noteworthy = "clip";
|
||||||
|
collision disconnectpaths();
|
||||||
|
use_trigger.clip = collision;
|
||||||
|
use_trigger.machine = perk_machine;
|
||||||
|
use_trigger.bump = bump_trigger;
|
||||||
|
if ( isDefined( perk_struct.blocker_model ) )
|
||||||
|
{
|
||||||
|
use_trigger.blocker_model = perk_struct.blocker_model;
|
||||||
|
}
|
||||||
|
if ( isDefined( perk_struct.script_int ) )
|
||||||
|
{
|
||||||
|
perk_machine.script_int = perk_struct.script_int;
|
||||||
|
}
|
||||||
|
if ( isDefined( perk_struct.turn_on_notify ) )
|
||||||
|
{
|
||||||
|
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
|
||||||
|
}
|
||||||
|
|
||||||
|
use_trigger.script_sound = "mus_perks_speed_jingle";
|
||||||
|
use_trigger.script_string = "speedcola_perk";
|
||||||
|
use_trigger.script_label = "mus_perks_speed_sting";
|
||||||
|
use_trigger.target = "vending_sleight";
|
||||||
|
perk_machine.script_string = "speedcola_perk";
|
||||||
|
perk_machine.targetname = "vending_sleight";
|
||||||
|
bump_trigger.script_string = "speedcola_perk";
|
||||||
|
|
||||||
|
level thread maps/mp/zombies/_zm_perks::turn_sleight_on();
|
||||||
|
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
|
||||||
|
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
|
||||||
|
|
||||||
|
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
|
||||||
|
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
|
||||||
|
}
|
||||||
|
|
||||||
|
borough_move_staminup_machine()
|
||||||
|
{
|
||||||
|
if (level.scr_zm_map_start_location != "street")
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
perk_struct = undefined;
|
||||||
|
perk_location_struct = undefined;
|
||||||
|
structs = getstructarray("zm_perk_machine", "targetname");
|
||||||
|
foreach (struct in structs)
|
||||||
|
{
|
||||||
|
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
|
||||||
|
{
|
||||||
|
if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zclassic"))
|
||||||
|
{
|
||||||
|
perk_struct = struct;
|
||||||
|
}
|
||||||
|
else if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zgrief"))
|
||||||
|
{
|
||||||
|
perk_location_struct = struct;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete old machine
|
||||||
|
vending_triggers = getentarray( "zombie_vending", "targetname" );
|
||||||
|
for (i = 0; i < vending_trigger.size; i++)
|
||||||
|
{
|
||||||
|
trig = vending_triggers[i];
|
||||||
|
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_longersprint")
|
||||||
|
{
|
||||||
|
trig.clip delete();
|
||||||
|
trig.machine delete();
|
||||||
|
trig.bump delete();
|
||||||
|
trig delete();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// spawn new machine
|
||||||
|
use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
|
||||||
|
use_trigger.targetname = "zombie_vending";
|
||||||
|
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
|
||||||
|
use_trigger triggerignoreteam();
|
||||||
|
perk_machine = spawn( "script_model", perk_location_struct.origin );
|
||||||
|
perk_machine.angles = perk_location_struct.angles;
|
||||||
|
perk_machine setmodel( perk_struct.model );
|
||||||
|
bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
|
||||||
|
bump_trigger.script_activated = 1;
|
||||||
|
bump_trigger.script_sound = "zmb_perks_bump_bottle";
|
||||||
|
bump_trigger.targetname = "audio_bump_trigger";
|
||||||
|
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
|
||||||
|
collision = spawn( "script_model", perk_location_struct.origin, 1 );
|
||||||
|
collision.angles = perk_location_struct.angles;
|
||||||
|
collision setmodel( "zm_collision_perks1" );
|
||||||
|
collision.script_noteworthy = "clip";
|
||||||
|
collision disconnectpaths();
|
||||||
|
use_trigger.clip = collision;
|
||||||
|
use_trigger.machine = perk_machine;
|
||||||
|
use_trigger.bump = bump_trigger;
|
||||||
|
if ( isDefined( perk_struct.blocker_model ) )
|
||||||
|
{
|
||||||
|
use_trigger.blocker_model = perk_struct.blocker_model;
|
||||||
|
}
|
||||||
|
if ( isDefined( perk_struct.script_int ) )
|
||||||
|
{
|
||||||
|
perk_machine.script_int = perk_struct.script_int;
|
||||||
|
}
|
||||||
|
if ( isDefined( perk_struct.turn_on_notify ) )
|
||||||
|
{
|
||||||
|
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
|
||||||
|
}
|
||||||
|
|
||||||
|
use_trigger.script_sound = "mus_perks_stamin_jingle";
|
||||||
|
use_trigger.script_string = "marathon_perk";
|
||||||
|
use_trigger.script_label = "mus_perks_stamin_sting";
|
||||||
|
use_trigger.target = "vending_marathon";
|
||||||
|
perk_machine.script_string = "marathon_perk";
|
||||||
|
perk_machine.targetname = "vending_marathon";
|
||||||
|
bump_trigger.script_string = "marathon_perk";
|
||||||
|
|
||||||
|
level thread maps/mp/zombies/_zm_perks::turn_marathon_on();
|
||||||
|
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
|
||||||
|
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
|
||||||
|
|
||||||
|
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
|
||||||
|
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/main/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
|
||||||
|
}
|
||||||
|
|
||||||
spawn_bots(num)
|
spawn_bots(num)
|
||||||
{
|
{
|
||||||
level waittill( "connected", player );
|
level waittill( "connected", player );
|
||||||
|
Reference in New Issue
Block a user