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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
HUD: remove zone name fade when switching between spectating players
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@ -715,45 +715,6 @@ set_favorite_wall_weapons()
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}
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}
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}
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}
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health_bar_hud()
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{
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level endon("intermission");
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self endon("disconnect");
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wait 0.05;
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flag_wait("hud_visible");
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vars = [];
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vars["prev_health"] = 0;
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vars["prev_maxhealth"] = 0;
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vars["prev_shield_health"] = 0;
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while (1)
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{
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player = self get_current_spectating_player();
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shield_health = 0;
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if (is_true(player.hasriotshield) && isdefined(player.shielddamagetaken) && player.shielddamagetaken < level.zombie_vars["riotshield_hit_points"])
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{
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shield_health = level.zombie_vars["riotshield_hit_points"] - player.shielddamagetaken;
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shield_health = int((shield_health / level.zombie_vars["riotshield_hit_points"]) * 100);
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}
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if (player.health != vars["prev_health"] || player.maxhealth != vars["prev_maxhealth"] || shield_health != vars["prev_shield_health"])
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{
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self luinotifyevent(&"hud_update_health_bar", 3, player.health, player.maxhealth, shield_health);
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}
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vars["prev_health"] = player.health;
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vars["prev_maxhealth"] = player.maxhealth;
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vars["prev_shield_health"] = shield_health;
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wait 0.05;
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}
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}
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enemy_counter_hud()
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enemy_counter_hud()
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{
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{
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if (getDvar("g_gametype") == "zgrief")
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if (getDvar("g_gametype") == "zgrief")
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@ -1024,6 +985,47 @@ set_time_frozen_on_end_game()
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self set_time_frozen(time, "forever");
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self set_time_frozen(time, "forever");
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}
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}
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health_bar_hud()
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{
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level endon("intermission");
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self endon("disconnect");
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wait 0.05;
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flag_wait("hud_visible");
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prev_health = 0;
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prev_maxhealth = 0;
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prev_shield_health = 0;
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while (1)
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{
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player = self get_current_spectating_player();
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shield_health = 0;
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if (is_true(player.hasriotshield) && isdefined(player.shielddamagetaken) && player.shielddamagetaken < level.zombie_vars["riotshield_hit_points"])
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{
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shield_health = level.zombie_vars["riotshield_hit_points"] - player.shielddamagetaken;
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shield_health = int((shield_health / level.zombie_vars["riotshield_hit_points"]) * 100);
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}
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if (player.health == prev_health && player.maxhealth == prev_maxhealth && shield_health == prev_shield_health)
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{
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wait 0.05;
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continue;
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}
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self luinotifyevent(&"hud_update_health_bar", 3, player.health, player.maxhealth, shield_health);
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prev_health = player.health;
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prev_maxhealth = player.maxhealth;
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prev_shield_health = shield_health;
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wait 0.05;
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}
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}
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zone_name_hud()
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zone_name_hud()
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{
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{
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level endon("intermission");
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level endon("intermission");
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@ -1033,42 +1035,71 @@ zone_name_hud()
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flag_wait("hud_visible");
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flag_wait("hud_visible");
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vars = [];
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prev_player = self;
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vars["prev_zone_name"] = &"";
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prev_zone_name = &"";
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while (1)
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while (1)
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{
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{
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player = self get_current_spectating_player();
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player = self get_current_spectating_player();
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vars["zone"] = player get_current_zone();
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zone = player get_current_zone();
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vars["zone_name"] = player get_zone_display_name(vars["zone"]);
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zone_name = player get_zone_display_name(zone);
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if (vars["zone_name"] != vars["prev_zone_name"])
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if (zone_name == prev_zone_name)
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{
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{
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if (vars["prev_zone_name"] != &"")
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wait 0.05;
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{
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self luinotifyevent(&"hud_fade_out_zone_name");
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wait 0.25;
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}
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if (vars["zone_name"] != &"")
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{
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self luinotifyevent(&"hud_update_zone_name", 1, vars["zone_name"]);
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self luinotifyevent(&"hud_fade_in_zone_name");
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wait 0.25;
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}
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vars["prev_zone_name"] = vars["zone_name"];
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continue;
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continue;
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}
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}
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self thread zone_name_hud_fade(player, zone_name, prev_player, prev_zone_name);
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prev_player = player;
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prev_zone_name = zone_name;
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wait 0.05;
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wait 0.05;
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}
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}
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}
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}
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zone_name_hud_fade(player, zone_name, prev_player, prev_zone_name)
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{
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level endon("intermission");
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self endon("disconnect");
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self notify("zone_name_hud_fade");
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self endon("zone_name_hud_fade");
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if (player != prev_player)
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{
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self luinotifyevent(&"hud_update_zone_name", 1, zone_name);
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if (zone_name == &"")
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{
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self luinotifyevent(&"hud_fade_out_zone_name");
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}
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else
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{
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self luinotifyevent(&"hud_fade_in_zone_name");
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}
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return;
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}
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if (prev_zone_name != &"")
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{
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self luinotifyevent(&"hud_fade_out_zone_name", 1, 250);
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wait 0.25;
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}
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self luinotifyevent(&"hud_update_zone_name", 1, zone_name);
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if (zone_name != &"")
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{
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self luinotifyevent(&"hud_fade_in_zone_name", 1, 250);
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wait 0.25;
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}
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}
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get_zone_display_name(zone)
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get_zone_display_name(zone)
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{
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{
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if (!isDefined(zone))
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if (!isDefined(zone))
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@ -3459,7 +3490,7 @@ get_current_spectating_player()
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}
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}
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}
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}
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return undefined;
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return self;
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}
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}
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setclientdvarall(dvar, value)
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setclientdvarall(dvar, value)
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@ -94,7 +94,6 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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zoneNameText:registerAnimationState("fade_in", {
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zoneNameText:registerAnimationState("fade_in", {
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alpha = 1,
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alpha = 1,
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})
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})
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zoneNameText:animateToState("fade_in")
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zoneNameWidget:addElement(zoneNameText)
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zoneNameWidget:addElement(zoneNameText)
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zoneNameWidget.zoneNameText = zoneNameText
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zoneNameWidget.zoneNameText = zoneNameText
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@ -180,9 +179,17 @@ CoD.Reimagined.ZoneNameArea.UpdateZoneName = function(Menu, ClientInstance)
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end
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end
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CoD.Reimagined.ZoneNameArea.FadeOutZoneName = function(Menu, ClientInstance)
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CoD.Reimagined.ZoneNameArea.FadeOutZoneName = function(Menu, ClientInstance)
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Menu.zoneNameText:animateToState("fade_out", 250)
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if ClientInstance.data ~= nil then
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Menu.zoneNameText:animateToState("fade_out", ClientInstance.data[1])
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else
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Menu.zoneNameText:animateToState("fade_out")
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end
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end
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end
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CoD.Reimagined.ZoneNameArea.FadeInZoneName = function(Menu, ClientInstance)
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CoD.Reimagined.ZoneNameArea.FadeInZoneName = function(Menu, ClientInstance)
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Menu.zoneNameText:animateToState("fade_in", 250)
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if ClientInstance.data ~= nil then
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Menu.zoneNameText:animateToState("fade_in", ClientInstance.data[1])
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else
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Menu.zoneNameText:animateToState("fade_in")
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end
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end
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end
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